An easy to use OpenGL library that includes many other libraries. Makes setting up an OpenGL development environment easy, and aids development by simplifying OpenGL features.
- Documentation for HOGLL
- More HOGLL features
- Example or utilities for Frustum Culling
- Example or utilities for Skeletal Animation
- Examples of Different types of Lights
- Examples of Area Lights
- Support for compute shaders
- Examples of Ambient Occlusion: SSAO
- Make EOGLL Object loader less unpredictable and make sure input is good before attempting to load (stop making segfaults)
- EOGLL framebuffer improvements
- File logging
- Search for memory leaks
- Test on Linux