Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Add credit for developer of MSDF technique #468

Merged
merged 1 commit into from
Oct 21, 2024
Merged
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
3 changes: 2 additions & 1 deletion sample/textRenderingMsdf/meta.ts
Original file line number Diff line number Diff line change
Expand Up @@ -5,7 +5,8 @@ fonts are more complex to implement than using Canvas 2D to generate text, but t
text looks smoother while using less memory than the Canvas 2D approach, especially at high
zoom levels. They can be used to render larger amounts of text efficiently.

The font texture is generated using [Don McCurdy's MSDF font generation tool](https://msdf-bmfont.donmccurdy.com/)`,
The font texture is generated using [Don McCurdy's MSDF font generation tool](https://msdf-bmfont.donmccurdy.com/),
which is built on [Viktor Chlumský's msdfgen library](https://github.com/Chlumsky/msdfgen).`,
filename: __DIRNAME__,
sources: [
{ path: 'main.ts' },
Expand Down