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cleanup #433

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Jul 12, 2024
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55 changes: 20 additions & 35 deletions sample/occlusionQuery/main.ts
Original file line number Diff line number Diff line change
Expand Up @@ -117,21 +117,21 @@ const objectInfos = cubePositions.map(({ position, id, color }) => {
};
});

const occlusionQuerySet = device.createQuerySet({
const querySet = device.createQuerySet({
type: 'occlusion',
count: objectInfos.length,
});

const resolveBuffer = device.createBuffer({
const resolveBuf = device.createBuffer({
label: 'resolveBuffer',
// Query results are 64bit unsigned integers.
size: objectInfos.length * BigUint64Array.BYTES_PER_ELEMENT,
usage: GPUBufferUsage.QUERY_RESOLVE | GPUBufferUsage.COPY_SRC,
});

const resultBuffer = device.createBuffer({
const resultBuf = device.createBuffer({
label: 'resultBuffer',
size: resolveBuffer.size,
size: resolveBuf.size,
usage: GPUBufferUsage.COPY_DST | GPUBufferUsage.MAP_READ,
});

Expand All @@ -147,9 +147,8 @@ function createBufferWithData(
usage,
mappedAtCreation: true,
});
const dst = new (data.constructor as TypedArrayConstructor)(
buffer.getMappedRange()
);
const Ctor = data.constructor as TypedArrayConstructor;
const dst = new Ctor(buffer.getMappedRange());
dst.set(data);
buffer.unmap();
return buffer;
Expand Down Expand Up @@ -193,13 +192,13 @@ const indices = new Uint16Array([
20, 21, 22, 20, 22, 23, // -z face
]);

const vertexBuffer = createBufferWithData(
const vertexBuf = createBufferWithData(
device,
vertexData,
GPUBufferUsage.VERTEX,
'vertexBuffer'
);
const indicesBuffer = createBufferWithData(
const indicesBuf = createBufferWithData(
device,
indices,
GPUBufferUsage.INDEX,
Expand All @@ -221,7 +220,7 @@ const renderPassDescriptor: GPURenderPassDescriptor = {
depthLoadOp: 'clear',
depthStoreOp: 'store',
},
occlusionQuerySet,
occlusionQuerySet: querySet,
};

const lerp = (a: number, b: number, t: number) => a + (b - a) * t;
Expand Down Expand Up @@ -262,10 +261,7 @@ function render(now: number) {
depthTexture.width !== canvasTexture.width ||
depthTexture.height !== canvasTexture.height
) {
if (depthTexture) {
depthTexture.destroy();
}

depthTexture?.destroy();
depthTexture = device.createTexture({
size: canvasTexture, // canvasTexture has width, height, and depthOrArrayLayers properties
format: depthFormat,
Expand All @@ -280,6 +276,8 @@ function render(now: number) {
const encoder = device.createCommandEncoder();
const pass = encoder.beginRenderPass(renderPassDescriptor);
pass.setPipeline(pipeline);
pass.setVertexBuffer(0, vertexBuf);
pass.setIndexBuffer(indicesBuf, 'uint16');

objectInfos.forEach(
(
Expand All @@ -300,44 +298,31 @@ function render(now: number) {
device.queue.writeBuffer(uniformBuffer, 0, uniformValues);

pass.setBindGroup(0, bindGroup);
pass.setVertexBuffer(0, vertexBuffer);
pass.setIndexBuffer(indicesBuffer, 'uint16');
pass.beginOcclusionQuery(i);
pass.drawIndexed(indices.length);
pass.endOcclusionQuery();
}
);

pass.end();
encoder.resolveQuerySet(
occlusionQuerySet,
0,
objectInfos.length,
resolveBuffer,
0
);
if (resultBuffer.mapState === 'unmapped') {
encoder.copyBufferToBuffer(
resolveBuffer,
0,
resultBuffer,
0,
resultBuffer.size
);
encoder.resolveQuerySet(querySet, 0, objectInfos.length, resolveBuf, 0);
if (resultBuf.mapState === 'unmapped') {
encoder.copyBufferToBuffer(resolveBuf, 0, resultBuf, 0, resultBuf.size);
}

device.queue.submit([encoder.finish()]);

if (resultBuffer.mapState === 'unmapped') {
resultBuffer.mapAsync(GPUMapMode.READ).then(() => {
const results = new BigUint64Array(resultBuffer.getMappedRange()).slice();
resultBuffer.unmap();
if (resultBuf.mapState === 'unmapped') {
resultBuf.mapAsync(GPUMapMode.READ).then(() => {
const results = new BigUint64Array(resultBuf.getMappedRange());

const visible = objectInfos
.filter((_, i) => results[i])
.map(({ id }) => id)
.join('');
info.textContent = `visible: ${visible}`;

resultBuf.unmap();
});
}

Expand Down
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