Animometer Replace Magic Number with device.limits.minUniformBufferOffsetAllignment #336
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Replaced use of 256 to calculate alignedUniformBytes with a constant holding the value of device.limits.minUniformBufferOffsetAlignment. Ideally this serves a few goals.
I'm not an expert at using buffer offsets in WebGPU, so please inform me if my understanding of the use of this value is incorrect.