Fix confusing code in deferredRendering #327
Merged
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I modified the Deferred Rendering implementation due to some confusing code:
viewMatrix
incorrectly usesmat4.inverse
withmat4.lookAt
.getCameraViewProjMatrix
function has a local variable of the same name, so it's not used.rotation
matrix is applied twice within thegetCameraViewProjMatrix
function.viewProjMatrix
to not reserve space in advance for the result matrix, similar to other matrices likerotation
that don't do this.