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* make external links work Adds @toji's examples Also makes `description` to be markdown. I considered HTML but I think markdown is easier to review and less likely to encourage anything more than **bold** `code`, and links and showdown, the markdown library, didn't have lots of dependencies.
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export default { | ||
name: 'Bundle Culling', | ||
description: `A demonstration of using frustum culling with render bundles through indirect instanced draw calls. | ||
Source at https://github.com/toji/webgpu-bundle-culling/ | ||
`, | ||
filename: __DIRNAME__, | ||
url: 'https://toji.github.io/webgpu-bundle-culling/', | ||
sources: [], | ||
}; |
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export default { | ||
name: 'Clustered Shading', | ||
description: `Shows a simple clustered forward shading renderer. | ||
Source at https://github.com/toji/webgpu-clustered-shading/ | ||
`, | ||
filename: __DIRNAME__, | ||
url: 'https://toji.github.io/webgpu-clustered-shading/', | ||
sources: [], | ||
}; |
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export default { | ||
name: 'Metaballs', | ||
description: `This example shows an implementation of metaballs with WebGPU. | ||
Source at https://github.com/toji/webgpu-metaballs/ | ||
`, | ||
filename: __DIRNAME__, | ||
url: 'https://toji.github.io/webgpu-metaballs/', | ||
sources: [], | ||
}; |
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export default { | ||
name: 'Pristine Grid', | ||
description: `A simple WebGPU implementation of the "Pristine Grid" technique described in this wonderful little blog post: https://bgolus.medium.com/the-best-darn-grid-shader-yet-727f9278b9d8. | ||
Source at https://github.com/toji/pristine-grid-webgpu/ | ||
`, | ||
filename: __DIRNAME__, | ||
url: 'https://toji.github.io/pristine-grid-webgpu/', | ||
sources: [], | ||
}; |
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export default { | ||
name: 'Spookyball', | ||
description: `This example shows a simple game made with WebGPU. | ||
Source at https://github.com/toji/spookyball | ||
`, | ||
filename: __DIRNAME__, | ||
url: 'https://spookyball.com', | ||
sources: [], | ||
}; |
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