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Tristan/war 540 sylow initial performance optimization #27
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tristan/war-540-sylow-initial-performance-optimization
Aug 27, 2024
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1f2cdc4
initial quadratic non residue adjustments
trbritt 3ec9da0
continued adjustments to extension field arithmetic
trbritt dcf257f
removed karatsuba multiplications
trbritt f55de34
group instantiation optimizations
trbritt 528fee3
broken rust clippy requirements
trbritt 2b9edb6
NAF implementation of group arithmetic
trbritt cfacf58
clippy
trbritt fb86b11
cleanup
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Ah, interesting, didn't know this existed.
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yeah its not exactly what you might expect from
inline
in c++. in debug mode, its basically totally ignore by the compiler, and in release mode, the compiler will codegen an #[inline] function into every single referencing codegen unit, and then it will also add inlinehint. This means that if you have 16 CGUs and they all reference an item, every single one is getting the entire item's implementation inlined into it, which isn't exactly the same as c++There was a problem hiding this comment.
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an excellent overview is given here rust-lang/hashbrown#119