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cleanup: strip changelog comments from GameEngine, update README and …
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#22:
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docs: fix security.md test counts, function names, and README gaps
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fix: swapAttributes uses MAX_STAT (21) instead of MAX_LEVELING_STAT (25)
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docs: fix incorrect combat log format, stat formulas, and version refs
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docs: fix incorrect combat log format, stat formulas, and version refs
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docs: rewrite README and update all project documentation
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refactor: test cleanup and raise coverage gate to 90%
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refactor: extract generic skills to global, keep HH context in rules/
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fix: remove orphaned submodule entry, sync forge-std version to v1.15.0
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refactor: fix stack-too-deep for coverage, add 80% LCOV gate
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chore: remove stale aderyn-report.md artifact
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refactor: separate simulation tests from CI unit tests
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fix: use same-line aderyn-fp to avoid conflict with slither next-line…
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style: forge fmt
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fix: add aderyn-fp inline suppression for all High severity false pos…
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fix: correct slither inline suppression comment ordering
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fix: add slither config + inline false positive suppression for CI
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fix: use correct slither CLI flag --fail-high
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fix: install slither via pip instead of broken docker action
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ci: add slither + aderyn static analysis, coverage reporting, rename …
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feat: add hh-test skill with BTT workflow and bulloak integration
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feat: add security audit skill and MonsterBattleGame deploy script
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Reorganize Claude config into modular rules
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