算是SRP练手,写的很垃圾,好多没写完,就这样吧。。
已实现部分:
1.简单实现了ibl的三件套生成
2.DisneyBRDF(基础部分)/Cook-TorranceBRDF模型。
3.实时对天空盒的SH
4.CSM+ESM/VSM
5.depthPeeling
6.SS_PR(不好用没写完)
生成的三角套里,其中prefiltermap不知道怎么能写在texture2D的mipmap里并存下来,所以用了legacy的mipmap...
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