Skip to content

Free and open-source Qt Media Player library based on FFmpeg, for Linux, Windows, macOS, iOS and Android.

License

Notifications You must be signed in to change notification settings

valbok/QtAVPlayer

Repository files navigation

Qt AVPlayer

example workflow

Free and open-source Qt Media Player library based on FFmpeg.

  • Decodes video/audio/subtitle frames.

  • Encodes and saves to output file.

  • FFmpeg Bitstream Filters and FFmpeg Filters including filter_complex.

  • Multiple parallel filters for one input (one input frame produces multiple outputs).

  • Decoding of all available streams at the same time.

  • Hardware acceleration.

  • It is up to an application to decide how to process the frames.

    • But there is experimental support of converting the video frames to QtMultimedia's QVideoFrame for copy-free rendering if possible. Note: Not all Qt's renders support copy-free rendering. Also QtMultimedia does not always provide public API to render the video frames. And, of course, for best performance both decoding and rendering should be accelerated.
    • Audio frames could be played by QAVAudioOutput which is a wrapper of QtMultimedia's QAudioSink
  • Accurate seek, it starts playing the closest frame.

  • It is bundled directly into an app.

  • Designed to be as simple and understandable as possible, to share knowledge about creating efficient FFmpeg applications.

  • Might be used for media analytics software like qctools or dvrescue.

  • Implements and replaces a combination of FFmpeg and FFplay:

    ffmpeg -i we-miss-gst-pipeline-in-qt6mm.mkv -filter_complex "qt,nev:er,wanted;[ffmpeg];what:happened" - | ffplay -
    

    but using QML or Qt Widgets:

    ./qml_video :/valbok "if:you:like[cats];remove[this-sentence]"
    

Features

  1. QAVPlayer supports playing from an url or QIODevice or from avdevice:

    player.setSource("http://clips.vorwaerts-gmbh.de/big_buck_bunny.mp4");
    player.setSource("/home/lana/The Matrix Resurrections.mov");
    // Dash player
    player.setSource("https://bitdash-a.akamaihd.net/content/MI201109210084_1/m3u8s/f08e80da-bf1d-4e3d-8899-f0f6155f6efa.m3u8")
    
    // Playing from qrc
    QSharedPointer<QIODevice> file(new QFile(":/alarm.wav"));
    file->open(QIODevice::ReadOnly);
    QSharedPointer<QAVIODevice> dev(new QAVIODevice(file));
    player.setSource("alarm", dev);
    
    // Getting frames from the camera in Linux
    player.setSource("/dev/video0");
    // Or Windows
    player.setInputFormat("dshow");
    player.setSource("video=Integrated Camera");
    // Or MacOS
    player.setInputFormat("avfoundation");
    player.setSource("default");
    // Or Android
    player.setInputFormat("android_camera");
    player.setSource("0:0");
    
    player.setInputOptions({{"user_agent", "QAVPlayer"}});
    // Save to file
    player.setOutput("output.mkv");
    // Using various protocols
    player.setSource("subfile,,start,0,end,0,,:/root/Downloads/why-qtmm-must-die.mkv");
    
  2. Easy getting video and audio frames:

    QObject::connect(&player, &QAVPlayer::videoFrame, [&](const QAVVideoFrame &frame) {
        // QAVVideoFrame is comppatible with QVideoFrame
        QVideoFrame videoFrame = frame;
        
        // QAVVideoFrame can be converted to various pixel formats
        auto convertedFrame = frame.convert(AV_PIX_FMT_YUV420P);
        
        // Easy getting data from video frame
        auto mapped = videoFrame.map(); // downloads data if it is in GPU
        qDebug() << mapped.format << mapped.size;
        
        // The frame might contain OpenGL or MTL textures, for copy-free rendering
        qDebug() << frame.handleType() << frame.handle();
    }, Qt::DirectConnection);
    
    // Audio frames could be played using QAVAudioOutput
    QAVAudioOutput audioOutput;
    QObject::connect(&player, &QAVPlayer::audioFrame, [&](const QAVAudioFrame &frame) { 
         // Access to the data
         qDebug() << autioFrame.format() << autioFrame.data().size();
         audioOutput.play(frame);
    }, Qt::DirectConnection);
    
    QObject::connect(&p, &QAVPlayer::subtitleFrame, &p, [](const QAVSubtitleFrame &frame) {
         for (unsigned i = 0; i < frame.subtitle()->num_rects; ++i) {
             if (frame.subtitle()->rects[i]->type == SUBTITLE_TEXT)
                 qDebug() << "text:" << frame.subtitle()->rects[i]->text;
             else
                 qDebug() << "ass:" << frame.subtitle()->rects[i]->ass;
        }
    }, Qt::DirectConnection);
    
  3. Each action is confirmed by a signal:

    // All signals are added to a queue and guaranteed to be emitted in proper order.
    QObject::connect(&player, &QAVPlayer::played, [&](qint64 pos) { qDebug() << "Playing started from pos" << pos;  });
    QObject::connect(&player, &QAVPlayer::paused, [&](qint64 pos) { qDebug() << "Paused at pos" << pos; });
    QObject::connect(&player, &QAVPlayer::stopped, [&](qint64 pos) { qDebug() << "Stopped at pos" << pos; });
    QObject::connect(&player, &QAVPlayer::seeked, [&](qint64 pos) { qDebug() << "Seeked to pos" << pos; });
    QObject::connect(&player, &QAVPlayer::stepped, [&](qint64 pos) { qDebug() << "Made a step to pos" << pos; });
    QObject::connect(&player, &QAVPlayer::mediaStatusChanged, [&](QAVPlayer::MediaStatus status) { 
        switch (status) {
            case QAVplayer::EndOfMedia:
                qDebug() << "Finished to play, no frames in queue"; 
                break;
            case QAVplayer::NoMedia:
                qDebug() << "Demuxer threads are finished";
                break;
            default:
                break;
           }
     });
    
  4. Accurate seek:

    QObject::connect(&p, &QAVPlayer::seeked, &p, [&](qint64 pos) { seekPosition = pos; });
    QObject::connect(&player, &QAVPlayer::videoFrame, [&](const QAVVideoFrame &frame) { seekFrame = frame; });
    player.seek(5000)
    QTRY_COMPARE(seekPosition, 5000);
    QTRY_COMPARE(seekFrame.pts(), 5.0);
    

    If there is a frame with needed pts, it will be returned as first frame.

  5. FFmpeg filters:

    player.setFilter("crop=iw/2:ih:0:0,split[left][tmp];[tmp]hflip[right];[left][right] hstack");
    // Render bundled subtitles
    player.setFilter("subtitles=file.mkv");
    // Render subtitles from srt file
    player.setFilter("subtitles=file.srt");
    // Multiple filters
    player.setFilters({
         "drawtext=text=%{pts\\\\:hms}:x=(w-text_w)/2:y=(h-text_h)*(4/5):box=1:[email protected]:fontsize=36[drawtext]",
         "negate[negate]",
         "[0:v]split=3[in1][in2][in3];[in1]boxblur[out1];[in2]negate[out2];[in3]drawtext=text=%{pts\\\\:hms}:x=(w-text_w)/2:y=(h-text_h)*(4/5):box=1:[email protected]:fontsize=36[out3]"
    }); // Return frames from 3 filters with 5 outputs
    
  6. Step by step:

    // Pausing will always emit one frame
    QObject::connect(&player, &QAVPlayer::videoFrame, [&](const QAVVideoFrame &frame) { receivedFrame = frame; });
    if (player.state() != QAVPlayer::PausedState) { // No frames if it is already paused
        player.pause();
        QTRY_VERIFY(receivedFrame);
    }
    
    // Always makes a step forward and emits only one frame
    player.stepForward();
    // the same here but backward
    player.stepBackward();
    
  7. Multiple streams:

    qDebug() << "Audio streams" << player.availableAudioStreams().size();
    qDebug() << "Current audio stream" << player.currentAudioStreams().first().index() << player.currentAudioStreams().first().metadata();
    player.setAudioStreams(player.availableAudioStreams()); // Return all frames for all available audio streams
    // Reports progress of playing per stream, like current pts, fps, frame rate, num of frames etc
    for (const auto &s : p.availableVideoStreams())
        qDebug() << s << p.progress(s);
    
  8. HW accelerations:

    QT_AVPLAYER_NO_HWDEVICE can be used to force using software decoding. The video codec is negotiated automatically.

  • VA-API and VDPAU for Linux: the frames are returned with OpenGL textures.
  • Video Toolbox for macOS and iOS: the frames are returned with Metal Textures.
  • D3D11 for Windows: the frames are returned with D3D11Texture2D textures.
  • MediaCodec for Android: the frames are returned with OpenGL textures.

Note: Not all ffmpeg decoders or filters support HW acceleration. In this case software decoders are used.

  1. QtMultimedia could be used to render video frames to QML or Widgets. See examples
  2. Widget QAVWidget_OpenGL could be used to render to OpenGL. See examples/widget_video_opengl
  3. Qt 5.12 - 6.x is supported

How to build

QtAVPlayer should be directly bundled into an app. Some defines should be provided to opt some features.

  • QT_AVPLAYER_MULTIMEDIA - enables support of QtMultimedia which requires QtGUI, QtQuick etc.
  • QT_AVPLAYER_VA_X11 - enables support of libva-x11 for HW acceleration. For linux only.
  • QT_AVPLAYER_VA_DRM - enables support of libva-drm for HW acceleration. For linux only.
  • QT_AVPLAYER_VDPAU - enables support of libvdpau for HW acceleration. For linux only.
  • QT_AVPLAYER_WIDGET_OPENGL - builds the widget based on opengl.

QMake

Include QtAVPlayer.pri in your pro file:

DEFINES += "QT_AVPLAYER_MULTIMEDIA"
INCLUDEPATH += ../../src/
include(../../src/QtAVPlayer/QtAVPlayer.pri)

FFmpeg on custom path:

$ qmake INCLUDEPATH+="/usr/local/Cellar/ffmpeg/6.0/include" LIBS="-L/usr/local/Cellar/ffmpeg/6.0/lib"

CMake

Include QtAVPlayer.cmake in your project:

# Path to QtAVPlayer
include_directories(QtAVPlayer/src)
set(QT_AVPLAYER_DIR QtAVPlayer/src/QtAVPlayer)
include(QtAVPlayer/src/QtAVPlayer/QtAVPlayer.cmake)
add_executable(${PROJECT_NAME} ${QtAVPlayer_SOURCES})
target_link_libraries(${PROJECT_NAME} ${QtAVPlayer_LIBS})

FFmpeg on custom path:

% cmake ../ -DQT_AVPLAYER_MULTIMEDIA=ON -DCMAKE_PREFIX_PATH=/opt/Qt/6.7.1/macos/lib/cmake -DCMAKE_LIBRARY_PATH=/opt/homebrew/Cellar/ffmpeg/7.0_1/lib

Android:

Some exports could be also used: vars that point to libraries in armeabi-v7a, arm64-v8a, x86 and x86_64 target archs.

$ export AVPLAYER_ANDROID_LIB_ARMEABI_V7A=/opt/mobile-ffmpeg/prebuilt/android-arm/ffmpeg/lib
$ export AVPLAYER_ANDROID_LIB_ARMEABI_V8A=/opt/mobile-ffmpeg/prebuilt/android-arm64/ffmpeg/lib
$ export AVPLAYER_ANDROID_LIB_X86=/opt/mobile-ffmpeg/prebuilt/android-x86/ffmpeg/lib
$ export AVPLAYER_ANDROID_LIB_X86_64=/opt/mobile-ffmpeg/prebuilt/android-x86_64/ffmpeg/lib
$ export CPLUS_INCLUDE_PATH=/opt/mobile-ffmpeg/prebuilt/android-arm64/ffmpeg/include:$CPLUS_INCLUDE_PATH
$ qmake DEFINES+="QT_AVPLAYER_MULTIMEDIA"

Don't forget to set extra libs in pro file for your app:

ANDROID_EXTRA_LIBS += /opt/mobile-ffmpeg/prebuilt/android-arm/ffmpeg/lib/libavdevice.so /opt/mobile-ffmpeg/prebuilt/android-arm/ffmpeg/lib/libavformat.so /opt/mobile-ffmpeg/prebuilt/android-arm/ffmpeg/lib/libavutil.so /opt/mobile-ffmpeg/prebuilt/android-arm/ffmpeg/lib/libavcodec.so /opt/mobile-ffmpeg/prebuilt/android-arm/ffmpeg/lib/libavfilter.so /opt/mobile-ffmpeg/prebuilt/android-arm/ffmpeg/lib/libswscale.so /opt/mobile-ffmpeg/prebuilt/android-arm/ffmpeg/lib/libswresample.so

About

Free and open-source Qt Media Player library based on FFmpeg, for Linux, Windows, macOS, iOS and Android.

Topics

Resources

License

Stars

Watchers

Forks