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API Summary
Italo Almeida edited this page Sep 20, 2025
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6 revisions
fade-
fade-{direction}// u, d, l, r, ul, ur, dl, dr -
fade-{distance}// % distance -
fade-{distance}-{distance}// % distance X, Y -
fade-{direction}-{distance}// direction + % distance -
fade-{direction}-{distance}-{distance}// direction + % distance X, Y
slide-
slide-{direction}// u, d, l, r, ul, ur, dl, dr -
slide-{distance}// % distance (no opacity change) -
slide-{distance}-{distance}// % distance X, Y -
slide-{direction}-{distance}// direction + % distance -
slide-{direction}-{distance}-{distance}// direction + % distance X, Y
zoomin-
zoomin-{direction}// u, d, l, r, ul, ur, dl, dr -
zoomin-{intensity}// % intensity -
zoomin-{distance}-{intensity}// % distance, intensity -
zoomin-{distance}-{distance}-{intensity}// % distance X, Y, intensity -
zoomin-{direction}-{intensity}// direction + % intensity -
zoomin-{direction}-{distance}-{intensity}// direction + % distance, intensity -
zoomin-{direction}-{distance}-{distance}-{intensity}// direction + % distance X, Y, intensity
zoomout-
zoomout-{direction}// u, d, l, r, ul, ur, dl, dr -
zoomout-{intensity}// % intensity -
zoomout-{distance}-{intensity}// % distance, intensity -
zoomout-{distance}-{distance}-{intensity}// % distance X, Y, intensity -
zoomout-{direction}-{intensity}// direction + % intensity -
zoomout-{direction}-{distance}-{intensity}// direction + % distance, intensity -
zoomout-{direction}-{distance}-{distance}-{intensity}// direction + % distance X, Y, intensity
flip-
flip-{direction}// u, d, l, r, ul, ur, dl, dr -
flip-{angle}// degrees angle -
flip-{angle}-{perspective}// degrees angle, rem perspective -
flip-{direction}-{angle}// direction + degrees angle -
flip-{direction}-{angle}-{perspective}// direction + degrees angle, rem perspective
split-wordsplit-lettersplit-item-
split-{animation}-{direction}// animation: fade, slide, zoomin, zoomout, flip -
split-{animation}-{direction}-{values}// + custom values split-{animation}-{direction}-{values}-{values}split-{animation}-{direction}-{values}-{values}-{values}
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count-[{target}]// target number - only spaces, dots, commas and numbers are valid, all other characters must be outside
text-shimmertext-fluid
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duration-{milliseconds}// milliseconds
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delay-{milliseconds}// milliseconds
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split-delay-{milliseconds}// milliseconds -
split-delay-{milliseconds}-{stagger}// stagger: linear, center, edges, random
lineareaseease-inease-outease-in-outstep-startstep-end-
easing-[{css easing function}]// valid CSS function
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threshold-{percentage}// % visibility
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blur// 0.625rem default -
blur-{rem}// custom rem
once-
loop// mirror default -
loop-{type}// type: mirror, jump forwards
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line-[{timeline properties}]// properties separated by pipe
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o±{value}// opacity 0-100 -
s±{value}// scale X,Y -
sx±{value}// scaleX -
sy±{value}// scaleY -
sz±{value}// scaleZ -
t±{value}// translateX % -
tx±{value}// translateX % -
ty±{value}// translateY % -
tz±{value}// translateZ % -
r±{value}// rotateZ degrees -
rx±{value}// rotateX degrees -
ry±{value}// rotateY degrees -
rz±{value}// rotateZ degrees -
b±{value}// blur rem -
g±{value}// glow % -
w±{value}// fontWeight 100-900 -
p±{value}// perspective rem
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|// keyframe separator - if no percentage specified, defaults to 100 -
|{percentage}// % position after pipe - First frame before first pipe is always 0
export type LoopType = 'mirror' | 'jump';
export type AnimationType = 'fade' | 'zoomin' | 'zoomout' | 'flip' | 'slide';
export type DirectionType = 'u' | 'd' | 'l' | 'r' | 'ul' | 'ur' | 'dl' | 'dr';
export interface USALDefaults {
animation?: AnimationType;
direction?: DirectionType;
duration?: number; // ms
delay?: number; // ms
threshold?: number; // %
splitDelay?: number; // ms
easing?: string;
blur?: boolean | number; // rem
forwards?: boolean;
loop?: LoopType;
}
export interface USALConfig {
defaults?: USALDefaults;
observersDelay?: number; // ms
once?: boolean;
}
export interface USALInstance {
config(): USALConfig;
config(newConfig: Partial<USALConfig>): USALInstance;
destroy(): Promise<void>; //use only extreme cases, the system is reactive even in shadowRoot
restart(): Promise<USALInstance>; //use only extreme cases, the system is reactive even in shadowRoot
initialized(): boolean;
readonly version: string;
}
declare global {
interface Window {
USAL: USALInstance;
}
}
declare const USAL: USALInstance;
export default USAL;