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test #GITBUILD

test #GITBUILD #64

Workflow file for this run

name: CI
on:
# Triggers the workflow on push or pull request events but only for the master branch
push:
branches: [ master ]
# Allows you to run this workflow manually from the Actions tab
workflow_dispatch:
jobs:
# This workflow contains a single job called "build"
build:
# The type of runner that the job will run on
runs-on: windows-2019
# Steps represent a sequence of tasks that will be executed as part of the job
steps:
# Step to check if the commit message contains #GITBUILD
- name: Check Commit Message
shell: powershell
run: |
# Get the commit message
$strVal = '${{ github.event.commits[0].message }}'
# Convert commit message to a single line if multiline
$singleLineStrVal = $strVal -replace "`r`n", " " -replace "`n", " "
if ($singleLineStrVal -match '#GITBUILD') {
Write-Host 'Build commit detected. Proceeding with build...'
echo "build_trigger=true" >> $env:GITHUB_ENV
} else {
Write-Host 'No build commit. Skipping build steps...'
echo "build_trigger=false" >> $env:GITHUB_ENV
}
# Step to ensure the repository is checked out
- uses: actions/checkout@v2
# Inform if build steps are skipped
- name: Inform Skipped Build Steps
if: env.build_trigger != 'true'
run: echo "Skipping build steps because the commit message does not contain #GITBUILD."
# Install 7Zip PowerShell module
- name: Install 7Zip PowerShell Module
if: env.build_trigger == 'true'
shell: powershell
run: Install-Module 7Zip4PowerShell -Force -Verbose
# Restore NuGet packages
- name: Restore NuGet packages
if: env.build_trigger == 'true'
run: nuget restore UnityLauncherPro.sln
# Build the binary
- name: Build Binary
if: env.build_trigger == 'true'
shell: cmd
run: call .\Build.cmd
# Build the artifact
- name: Build Artifact
if: env.build_trigger == 'true'
shell: cmd
run: call .\ArtifactBuild.cmd
# Get the current date and time
- name: Get current date and time
id: datetime
run: |
# Save the current date and time to an environment variable
echo "current_datetime=$(date +'%d/%m/%Y %H:%M')" >> $GITHUB_ENV
# Step to get previous tag and commits
- name: Get commits since last release
id: get_commits
shell: bash
run: |
# Get the most recent tag
PREV_TAG=$(git describe --tags --abbrev=0 2>/dev/null || echo "none")
if [ "$PREV_TAG" = "none" ]; then
echo "No previous tag found, listing all commits"
COMMITS=$(git log --pretty=format:"* %s" --no-merges)
else:
echo "Previous tag: $PREV_TAG"
# List commits since last tag
COMMITS=$(git log $PREV_TAG..HEAD --pretty=format:"* %s" --no-merges)
fi
echo "commits=$COMMITS" >> $GITHUB_ENV
# Create a release
- name: Create Release
id: create_release
uses: actions/create-release@latest
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
with:
tag_name: ${{github.run_number}}
release_name: ${{ env.current_datetime }} (${{ github.run_number }})
body: |
Automated Release by GitHub Action CI
### Commits in this release:
${{ env.commits }}
draft: false
prerelease: false
# Upload the release asset
- name: Upload Release Asset
id: upload-release-asset
uses: actions/upload-release-asset@v1
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
with:
upload_url: ${{ steps.create_release.outputs.upload_url }}
asset_path: ./UnityLauncherPro.zip
asset_name: UnityLauncherPro.zip
asset_content_type: application/zip