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Fixed map for client and server architecture #142

Fixed map for client and server architecture

Fixed map for client and server architecture #142

GitHub Actions / Test Results Debug succeeded Jan 30, 2025 in 0s

All 129 tests pass in 0s

129 tests  ±0   129 ✅ ±0   0s ⏱️ ±0s
  1 suites ±0     0 💤 ±0 
  1 files   ±0     0 ❌ ±0 

Results for commit 21a9183. ± Comparison against earlier commit ad60c46.

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@github-actions github-actions / Test Results Debug

129 tests found

There are 129 tests, see "Raw output" for the full list of tests.
Raw output
TestConfigJSON.TestConfigJSON ‑ Game
TestConfigJSON.TestConfigJSON ‑ Input
TestFlipbook.TestFlipbook ‑ bulletBlast
TestFlipbook.TestFlipbook ‑ doorOpening0
TestFlipbook.TestFlipbook ‑ doorOpening1
TestFlipbook.TestFlipbook ‑ doorStatic0
TestFlipbook.TestFlipbook ‑ doorStatic1
TestFlipbook.TestFlipbook ‑ enemy0ArmsNot
TestFlipbook.TestFlipbook ‑ enemy0ArmsStayingAhead
TestFlipbook.TestFlipbook ‑ enemy0BodyIdle
TestFlipbook.TestFlipbook ‑ enemy0Dead
TestFlipbook.TestFlipbook ‑ enemy0HeadIdle
TestFlipbook.TestFlipbook ‑ enemy0LegsMovingAround
TestFlipbook.TestFlipbook ‑ enemy0LegsNot
TestFlipbook.TestFlipbook ‑ enemy1Dead
TestFlipbook.TestFlipbook ‑ grenadeExplosion
TestFlipbook.TestFlipbook ‑ player0ArmsHoldingAK47
TestFlipbook.TestFlipbook ‑ player0ArmsHoldingGrenade
TestFlipbook.TestFlipbook ‑ player0ArmsHoldingKnife
TestFlipbook.TestFlipbook ‑ player0ArmsHoldingM4
TestFlipbook.TestFlipbook ‑ player0ArmsHoldingPistol
TestFlipbook.TestFlipbook ‑ player0ArmsHoldingShotgun
TestFlipbook.TestFlipbook ‑ player0ArmsMovingAhead
TestFlipbook.TestFlipbook ‑ player0ArmsMovingAroundWalking
TestFlipbook.TestFlipbook ‑ player0ArmsNot
TestFlipbook.TestFlipbook ‑ player0ArmsReloadingAK47
TestFlipbook.TestFlipbook ‑ player0ArmsReloadingM4
TestFlipbook.TestFlipbook ‑ player0ArmsReloadingPistol
TestFlipbook.TestFlipbook ‑ player0ArmsReloadingShotgun
TestFlipbook.TestFlipbook ‑ player0ArmsUsingAK47
TestFlipbook.TestFlipbook ‑ player0ArmsUsingFist
TestFlipbook.TestFlipbook ‑ player0ArmsUsingGrenade
TestFlipbook.TestFlipbook ‑ player0ArmsUsingKnife
TestFlipbook.TestFlipbook ‑ player0ArmsUsingM4
TestFlipbook.TestFlipbook ‑ player0ArmsUsingPistol
TestFlipbook.TestFlipbook ‑ player0ArmsUsingShotgun
TestFlipbook.TestFlipbook ‑ player0BodyIdle
TestFlipbook.TestFlipbook ‑ player0Dead
TestFlipbook.TestFlipbook ‑ player0HeadAngry
TestFlipbook.TestFlipbook ‑ player0HeadIdle
TestFlipbook.TestFlipbook ‑ player0HeadSatisfied
TestFlipbook.TestFlipbook ‑ player0HeadTired
TestFlipbook.TestFlipbook ‑ player0LegsMovingAround
TestFlipbook.TestFlipbook ‑ player0LegsNot
TestFlipbook.TestFlipbook ‑ player1Dead
TestFont.TestFont ‑ Antonio
TestShader.TestShader ‑ Player
TestShader.TestShader ‑ Sprite
TestShader.TestShader ‑ Text
TestSound.TestSound ‑ ak47Draw
TestSound.TestSound ‑ ak47Reload
TestSound.TestSound ‑ ak47_01
TestSound.TestSound ‑ door
TestSound.TestSound ‑ fist
TestSound.TestSound ‑ grenadeDetonate_01
TestSound.TestSound ‑ grenadeDetonate_02
TestSound.TestSound ‑ grenadeDetonate_03
TestSound.TestSound ‑ grenadeDraw
TestSound.TestSound ‑ grenadeThrow_01
TestSound.TestSound ‑ grenadeThrow_02
TestSound.TestSound ‑ knifeDraw
TestSound.TestSound ‑ knifeLook
TestSound.TestSound ‑ knife_01
TestSound.TestSound ‑ knife_02
TestSound.TestSound ‑ knife_03
TestSound.TestSound ‑ knife_04
TestSound.TestSound ‑ m4a1Draw
TestSound.TestSound ‑ m4a1Empty
TestSound.TestSound ‑ m4a1Reload
TestSound.TestSound ‑ m4a1_01
TestSound.TestSound ‑ m4a1_02
TestSound.TestSound ‑ m4a1_03
TestSound.TestSound ‑ m4a1_04
TestSound.TestSound ‑ newWave
TestSound.TestSound ‑ revolverDraw
TestSound.TestSound ‑ revolverEmpty
TestSound.TestSound ‑ revolverReload
TestSound.TestSound ‑ revolver_01
TestSound.TestSound ‑ running
TestSound.TestSound ‑ shotgunDraw
TestSound.TestSound ‑ shotgunEmpty
TestSound.TestSound ‑ shotgunReload
TestSound.TestSound ‑ shotgun_01
TestSound.TestSound ‑ soundtrack
TestSound.TestSound ‑ walking
TestTexture.TestTexture ‑ Back
TestTexture.TestTexture ‑ M0
TestTexture.TestTexture ‑ M1
TestTexture.TestTexture ‑ M2
TestTexture.TestTexture ‑ OpenGLTest_png
TestTexture.TestTexture ‑ S0
TestTexture.TestTexture ‑ Tab1
TestTexture.TestTexture ‑ Tab2
TestTexture.TestTexture ‑ Tab3
TestTexture.TestTexture ‑ armorFrame
TestTexture.TestTexture ‑ automated0
TestTexture.TestTexture ‑ automated1
TestTexture.TestTexture ‑ backHovered
TestTexture.TestTexture ‑ blueBar
TestTexture.TestTexture ‑ bullet0
TestTexture.TestTexture ‑ bullet1
TestTexture.TestTexture ‑ bullet2
TestTexture.TestTexture ‑ bullet3
TestTexture.TestTexture ‑ button0Hovered
TestTexture.TestTexture ‑ button0Normal
TestTexture.TestTexture ‑ fist0
TestTexture.TestTexture ‑ floor0
TestTexture.TestTexture ‑ floor1
TestTexture.TestTexture ‑ floor2
TestTexture.TestTexture ‑ floor3
TestTexture.TestTexture ‑ floor4
TestTexture.TestTexture ‑ floor5
TestTexture.TestTexture ‑ floor6
TestTexture.TestTexture ‑ floor7
TestTexture.TestTexture ‑ floor8
TestTexture.TestTexture ‑ floor9
TestTexture.TestTexture ‑ floora
TestTexture.TestTexture ‑ greenBar
TestTexture.TestTexture ‑ grenade0
TestTexture.TestTexture ‑ healthFrame
TestTexture.TestTexture ‑ knife0
TestTexture.TestTexture ‑ medicalKit0
TestTexture.TestTexture ‑ menuScreen0
TestTexture.TestTexture ‑ noBackground
TestTexture.TestTexture ‑ pistol0
TestTexture.TestTexture ‑ redBar
TestTexture.TestTexture ‑ shotgun0
TestTexture.TestTexture ‑ staminaFrame
TestTexture.TestTexture ‑ weaponFrame