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launcher, dedicated: Rename wrong library name (#8)
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yumirak authored Sep 11, 2023
1 parent 19091bd commit d6716fc
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Showing 2 changed files with 3 additions and 3 deletions.
4 changes: 2 additions & 2 deletions dedicated_main/main.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -144,10 +144,10 @@ int main( int argc, char *argv[] )
return -1;
}

void *vstdlib = dlopen( "libvstdlib" DLL_EXT_STRING, RTLD_NOW );
void *vstdlib = dlopen( "vstdlib" DLL_EXT_STRING, RTLD_NOW );
if ( !vstdlib )
{
printf( "Failed to open %s (%s)\n", "libvstdlib" DLL_EXT_STRING, dlerror());
printf( "Failed to open %s (%s)\n", "vstdlib" DLL_EXT_STRING, dlerror());
return -1;
}

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2 changes: 1 addition & 1 deletion launcher/CMakeLists.txt
Original file line number Diff line number Diff line change
Expand Up @@ -11,7 +11,7 @@ endif()
project(launcher)
set(SRCDIR "${CMAKE_SOURCE_DIR}")
set(CMAKE_MODULE_PATH ${SRCDIR}/cmake)
set(OUTBINNAME "launcher")
set(OUTBINNAME "launcher_client")
set(OUTBINDIR ${SRCDIR}/../game/bin)

set(NOSTINKYLINKIES "1") #link this project carefully ourselves
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