Water Rendering using OpenGL and C++
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Updated
May 28, 2026 - C++
Water Rendering using OpenGL and C++
Real-time 3D water surface generation and rendering using C++ and Vulkan
A tech experiment on rendering realistic-looking natural scene using WebGL.
Real-time animated water surface in OpenGL with sine waves, FBM noise, and domain warping
OpenGL portfolio about Real-Time Rendering techniques and learning OpenGL programming.
Decompiled sources of Luxium, a Forge graphics mod for Minecraft featuring enhanced lighting, shadows, clouds, water, reflections, and post-processing effects.
Client-side Fabric/NeoForge mod for Minecraft 26.2, 1.21.1, 1.21.11, 26.3 that reduces water-rendering work in water-heavy scenes with conservative geometry culling, particle filtering, and optional diagnostics.
Planned home for reusable Warpkeep water rendering. Current implementation lives in the game repository.
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