A DirectX hardware video + audio capture with mixing capabilities and Media Foundation file encoding (Windows 8+)
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Updated
Dec 22, 2025 - C++
A DirectX hardware video + audio capture with mixing capabilities and Media Foundation file encoding (Windows 8+)
A set of unofficial minimal sample apps that demonstrate how to use certain parts of Microsoft's Windows Media Foundation API.
Windows 11 Virtual Camera sample code.
Windows 11 Virtual Camera sample .NET code, including .NET 9 AOT version.
Application that access and control a IR Camera in Windows Devices
Media Playback plugin for Unity on Windows 10
A collection of, mostly, C and C++ libraries
A generic command line tool to control camera properties in Windows. Useful camera related functions (DirectShow, Media Foundation) are included in a dll as well for easy reuse in other projects.
The SIPSorcery library for WebRTC infrastructure and Windows audio and video capture.
Media Types Reference for Media Foundation and DirectShow
음성 입력을 WPF 애니메이션으로 만들어 가상 카메라로 송출하는 프로그램입니다.
Using Media Foundation and GDI+ to create a thumbnail of any point of a video
Spine runtime for DxLib, and a viewer on Windows
GDExtension for hardware-accelerated MP4 video playback in Godot (H.264/HEVC) — zero-copy to the GPU via the OS's native decoders (AVFoundation, Media Foundation), drop-in compatible with VideoStreamPlayer.
Minimalistic code snippet to play MP3 file with Microsoft Media Foundation
Local Windows iPhone/iPad mirroring over USB and AirPlay with D3D11 preview, multi-device sessions, OBS output, and a standalone driver manager.
Stable native Windows screen recorder in C++20 with WGC, D3D11, Intel Quick Sync capable hardware H.264, WASAPI audio, camera overlay, HQ mode, and local diagnostics.
Small, fast, native Windows screen recorder. One self-contained .exe. No bloat.
Video Player with Direct2D1 + Media Foundation + XAudio 2
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