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96 changes: 70 additions & 26 deletions index.html
Original file line number Diff line number Diff line change
Expand Up @@ -14,9 +14,78 @@
</style>
</head>
<body>
<!-- File Picker -->
<input type="file" id="files" name="files[]" accept=".stl" style="margin-top:50px;"/>
<output id="list"></output>

<script src="three.js"></script>
<script src="stats.js"></script>
<script src="detector.js"></script>

<!-- STL File Parsing -->
<script>
function handleFileSelect(evt) {
var file = evt.target.files[0]; // FileList object

console.log('File opened: '+file.name);

//Determine the file's type with the 'typeReader' then parse
// as binary or ASCII accordingly
var typeReader = new FileReader();

// Closure to capture the file information.
typeReader.onload = (function(theFile) {
return function(e) {
// Render thumbnail.
console.log('Loaded first 80 bytes of '+theFile.name);
if(e.target.result === 'solid') {
console.log('File is ASCII');
readAsASCII(theFile);
} else {
console.log('File is binary');
readAsBinary(theFile);
}
};
})(file);
// Read in the STL file as binary data for the first 5 bytes.
// in ASCII the first portion should be the string 'solid'
var blob = file.slice(0,5);
typeReader.readAsBinaryString(blob);
}

function readAsASCII(file) {
console.log(file);
var reader = new FileReader();

reader.onload = (function(theFile) {
return function(e){
parseStlASCII(e.target.result);
mesh.rotation.x=5;
mesh.rotation.z=.25;
};
})(file);

reader.readAsText(file);
}

function readAsBinary(file) {
console.log(file);
var reader = new FileReader();

reader.onload=(function(theFile) {
return function(e){
parseStlBinary(e.target.result);
mesh.rotation.x=5;
mesh.rotation.z=.25
};
})(file);

reader.readAsArrayBuffer(file);
}


document.getElementById('files').addEventListener('change', handleFileSelect, false);
</script>
<script>

var camera, scene, renderer,
Expand Down Expand Up @@ -99,7 +168,7 @@
stl = null;
};

var parseStl = function(stl) {
var parseStlASCII = function(stl) {
var state = '';
var lines = stl.split('\n');
var geo = new THREE.Geometry();
Expand Down Expand Up @@ -231,32 +300,7 @@
directionalLight.position.z = 1;
directionalLight.position.normalize();
scene.add( directionalLight );

var xhr = new XMLHttpRequest();
xhr.onreadystatechange = function () {
if ( xhr.readyState == 4 ) {
if ( xhr.status == 200 || xhr.status == 0 ) {
var rep = xhr.response; // || xhr.mozResponseArrayBuffer;
console.log(rep);
parseStlBinary(rep);
//parseStl(xhr.responseText);
mesh.rotation.x = 5;
mesh.rotation.z = .25;
console.log('done parsing');
}
}
}
xhr.onerror = function(e) {
console.log(e);
}

xhr.open( "GET", 'Octocat-v1.stl', true );
xhr.responseType = "arraybuffer";
//xhr.setRequestHeader("Accept","text/plain");
//xhr.setRequestHeader("Content-Type","text/plain");
//xhr.setRequestHeader('charset', 'x-user-defined');
xhr.send( null );

renderer = new THREE.WebGLRenderer(); //new THREE.CanvasRenderer();
renderer.setSize( window.innerWidth, window.innerHeight );

Expand Down