- JUCE >= 6.0.0 (supports CMake after v6. Default is v8.0.4 now)
- CMake >= 3.15
- Visual Studio Code
- cpptools (basic language supports for C++ development)
- CMake (CMake language supports)
- CMake Tools (Advanced Integration for using CMake in VScode with GUI)
- CodeLLDB (better debugger than built-in gdb)
- clangd (Advanced intellisense support and formatter powered by llvm)
- Install Xcode from AppStore.
- Open "/Applications/Terminal.app".
- Type
xcode-select --install
in the terminal and hit Enter. Follow the instruction on the terminal. - open
~/.zshrc
and addexport SDKROOT="$(xcrun --sdk macosx --show-sdk-path)"
in the last line of the file and save.
Install homebrew. Run brew install cmake llvm ninja
on the terminal.
Install Visual Studio Code. (You can also get by brew install --cask visual-studio-code
)
Install Visual Studio, Visual Studio Code and Winget from Windows App Store.
Run winget install --scope machine git cmake Ninja-build.Ninja LLVM.LLVM
.
Clone this repository.
git clone https://github.com/tomoyanonymous/juce_cmake_vscode_example --recursive
Or, you can create your own repository from the "Use this template" button. If you forked to your repository, replace the URL to yours.
Open juce_cmake_vscode_example.code-workspace
with Visual Studio Code.
If the recommended extensions above are not fully installed, a notification will come up to install them.
If CMake Tools is correctly installed, you will be asked which CMake Kits(compiler) you want to use.
In macOS, choose Clang x.x.x
which point to /usr/bin/clang++
(clang provided by xcode. of course you can choose other compilers if you have).
In Windows, choose something like Clang 18.1.8 x86_64_pc-windows-msvc
. Do not choose kits which start with Visual Studio~
because they are not compatible with clangd
.
Open CMake Menu on your left sidebar (it will show up if CMake Tools is installed).
Click "Build All Projects" on the "Project Outline".
If you use #include <JuceHeader.h>
in your code, the language server can not search JUCE library codes unless you build the project once. (JuceHeader.h
is generated on build/ExamplePlugin_artifacts/JuceLibraryCode
)
Note that JuceHeader.h
is required just for the compatibility with the project generated by Projucer. So if you are going to start a project from scratch, you can just include header files relative to lib/JUCE/modules
as you needed, like #include <juce_gui_basics/juce_gui_basics.h>
.
If successfully built, right click JUCE_CMAKE_EXAMPLE/src/ExamplePlugin_Standalone
and select "set as Debug/Launch Target".
Open Debug Menu in left Sidebar. And click Run button on the left in a menu of CMake Debug(workspace). Standalone version of your plugin will be launched.
(Note that you can also debug from "Debug" button in right-click menu of CMake Tools but you cannot use CodeLLDB debugger in this case.)
The version of JUCE is v8.0.4 by default currently. Juce is located as a git submodule in lib
directory, so you can switch the version by checking out in the directory like this.
cd lib/JUCE
git tag # show the tagged releases.
git checkout 8.0.3
# If you need, you can commit the change of JUCE version in the main directory.
cd ..
git commit -m "Changed the version of JUCE."
sudara/pamplejuce another great template repository for developing JUCE with CMake + Catch2 + GitHub Actions + C++20
(c) Tomoya Matsuura https://matsuuratomoya.com
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