Skip to content

Commit

Permalink
Move the silverbolt sprites into their own folder
Browse files Browse the repository at this point in the history
  • Loading branch information
timotei committed Sep 13, 2011
1 parent a067b16 commit aae5d29
Show file tree
Hide file tree
Showing 18 changed files with 61 additions and 24 deletions.
20 changes: 14 additions & 6 deletions egp_story/Assets.cs
Original file line number Diff line number Diff line change
Expand Up @@ -29,20 +29,28 @@ public class Assets
public static Texture2D SilverboltWalkNorth { get; private set; }
public static Texture2D SilverboltWalkEast { get; private set; }

public static Texture2D SilverboltArrowNorth { get; private set; }
public static Texture2D SilverboltArrowSouth { get; private set; }
public static Texture2D SilverboltArrowEast { get; private set; }

public static void LoadAssets( ContentManager content )
{
MainFont = content.Load<SpriteFont>( "Arial" );
WorldMapTexture = content.Load<Texture2D>( "WorldMap" );

Dot = content.Load<Texture2D>( "dot" );

SilverboltShootSouth = content.Load<Texture2D>( "gfx/silverbolt_shoot_s" );
SilverboltShootNorth = content.Load<Texture2D>( "gfx/silverbolt_shoot_n" );
SilverboltShootEast = content.Load<Texture2D>( "gfx/silverbolt_shoot_e" );
SilverboltShootSouth = content.Load<Texture2D>( "gfx/silverbolt/shoot_s" );
SilverboltShootNorth = content.Load<Texture2D>( "gfx/silverbolt/shoot_n" );
SilverboltShootEast = content.Load<Texture2D>( "gfx/silverbolt/shoot_e" );

SilverboltWalkSouth = content.Load<Texture2D>( "gfx/silverbolt/walk_s" );
SilverboltWalkNorth = content.Load<Texture2D>( "gfx/silverbolt/walk_n" );
SilverboltWalkEast = content.Load<Texture2D>( "gfx/silverbolt/walk_e" );

SilverboltWalkSouth = content.Load<Texture2D>( "gfx/silverbolt_walk_s" );
SilverboltWalkNorth = content.Load<Texture2D>( "gfx/silverbolt_walk_n" );
SilverboltWalkEast = content.Load<Texture2D>( "gfx/silverbolt_walk_e" );
SilverboltArrowEast = content.Load<Texture2D>( "gfx/silverbolt/arrow_e" );
SilverboltArrowNorth = content.Load<Texture2D>( "gfx/silverbolt/arrow_n" );
SilverboltArrowSouth = content.Load<Texture2D>( "gfx/silverbolt/arrow_s" );
}
}
}
65 changes: 47 additions & 18 deletions egp_storyContent/egp_storyContent.contentproj
Original file line number Diff line number Diff line change
Expand Up @@ -63,42 +63,71 @@
</Compile>
</ItemGroup>
<ItemGroup>
<Compile Include="gfx\silverbolt_shoot_n.png">
<Name>silverbolt_shoot_n</Name>
<Compile Include="gfx\silverbolt\arrow_e.png">
<Name>arrow_e</Name>
<Importer>TextureImporter</Importer>
<Processor>TextureProcessor</Processor>
</Compile>
</ItemGroup>
<ItemGroup>
<Compile Include="gfx\silverbolt_shoot_s.png">
<Name>silverbolt_shoot_s</Name>
<Compile Include="gfx\silverbolt\arrow_n.png">
<Name>arrow_n</Name>
<Importer>TextureImporter</Importer>
<Processor>TextureProcessor</Processor>
</Compile>
</ItemGroup>
<ItemGroup>
<Compile Include="gfx\silverbolt_shoot_e.png">
<Name>silverbolt_shoot_e</Name>
<Compile Include="gfx\silverbolt\arrow_s.png">
<Name>arrow_s</Name>
<Importer>TextureImporter</Importer>
<Processor>TextureProcessor</Processor>
</Compile>
</ItemGroup>
<ItemGroup>
<Compile Include="gfx\silverbolt_walk_e.png">
<Name>silverbolt_walk_e</Name>
<Compile Include="gfx\silverbolt\shoot_e.png">
<Name>shoot_e</Name>
<Importer>TextureImporter</Importer>
<Processor>TextureProcessor</Processor>
</Compile>
<Compile Include="gfx\silverbolt\shoot_n.png">
<Name>shoot_n</Name>
<Importer>TextureImporter</Importer>
<Processor>TextureProcessor</Processor>
</Compile>
<Compile Include="gfx\silverbolt\shoot_s.png">
<Name>shoot_s</Name>
<Importer>TextureImporter</Importer>
<Processor>TextureProcessor</Processor>
</Compile>
<Compile Include="gfx\silverbolt_walk_n.png">
<Name>silverbolt_walk_n</Name>
<Compile Include="gfx\silverbolt\walk_e.png">
<Name>walk_e</Name>
<Importer>TextureImporter</Importer>
<Processor>TextureProcessor</Processor>
</Compile>
<Compile Include="gfx\silverbolt_walk_s.png">
<Name>silverbolt_walk_s</Name>
<Compile Include="gfx\silverbolt\walk_n.png">
<Name>walk_n</Name>
<Importer>TextureImporter</Importer>
<Processor>TextureProcessor</Processor>
</Compile>
<Compile Include="gfx\silverbolt\walk_s.png">
<Name>walk_s</Name>
<Importer>TextureImporter</Importer>
<Processor>TextureProcessor</Processor>
</Compile>
</ItemGroup>
<ItemGroup>
<Compile Include="gfx\silverbolt\shoot_e.pdn">
<Name>shoot_e</Name>
</Compile>
<Compile Include="gfx\silverbolt\shoot_n.pdn">
<Name>shoot_n</Name>
</Compile>
<Compile Include="gfx\silverbolt\shoot_s.pdn">
<Name>shoot_s</Name>
</Compile>
<Compile Include="gfx\silverbolt\walk_e.pdn">
<Name>walk_e</Name>
</Compile>
<Compile Include="gfx\silverbolt\walk_n.pdn">
<Name>walk_n</Name>
</Compile>
<Compile Include="gfx\silverbolt\walk_s.pdn">
<Name>walk_s</Name>
</Compile>
</ItemGroup>
<Import Project="$(MSBuildExtensionsPath)\Microsoft\XNA Game Studio\$(XnaFrameworkVersion)\Microsoft.Xna.GameStudio.ContentPipeline.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Expand Down
Binary file added egp_storyContent/gfx/silverbolt/arrow_e.png
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Binary file added egp_storyContent/gfx/silverbolt/arrow_n.png
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Binary file added egp_storyContent/gfx/silverbolt/arrow_s.png
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
File renamed without changes.
File renamed without changes
File renamed without changes.
File renamed without changes
File renamed without changes.
File renamed without changes
File renamed without changes.
File renamed without changes
File renamed without changes.
File renamed without changes
File renamed without changes.
File renamed without changes
Binary file modified resources/zelda4.png
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.

0 comments on commit aae5d29

Please sign in to comment.