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# Auto detect text files and perform LF normalization | ||
* text=auto | ||
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# Custom for Visual Studio | ||
*.cs diff=csharp | ||
*.sln merge=union | ||
*.csproj merge=union | ||
*.vbproj merge=union | ||
*.fsproj merge=union | ||
*.dbproj merge=union | ||
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# Standard to msysgit | ||
*.doc diff=astextplain | ||
*.DOC diff=astextplain | ||
*.docx diff=astextplain | ||
*.DOCX diff=astextplain | ||
*.dot diff=astextplain | ||
*.DOT diff=astextplain | ||
*.pdf diff=astextplain | ||
*.PDF diff=astextplain | ||
*.rtf diff=astextplain | ||
*.RTF diff=astextplain |
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################# | ||
## Eclipse | ||
################# | ||
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*.pydevproject | ||
.project | ||
.metadata | ||
bin/ | ||
tmp/ | ||
*.tmp | ||
*.bak | ||
*.swp | ||
*~.nib | ||
local.properties | ||
.classpath | ||
.settings/ | ||
.loadpath | ||
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# External tool builders | ||
.externalToolBuilders/ | ||
|
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# Locally stored "Eclipse launch configurations" | ||
*.launch | ||
|
||
# CDT-specific | ||
.cproject | ||
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# PDT-specific | ||
.buildpath | ||
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################# | ||
## Visual Studio | ||
################# | ||
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## Ignore Visual Studio temporary files, build results, and | ||
## files generated by popular Visual Studio add-ons. | ||
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# User-specific files | ||
*.suo | ||
*.user | ||
*.sln.docstates | ||
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# Build results | ||
[Dd]ebug/ | ||
[Rr]elease/ | ||
*_i.c | ||
*_p.c | ||
*.ilk | ||
*.meta | ||
*.obj | ||
*.pch | ||
*.pdb | ||
*.pgc | ||
*.pgd | ||
*.rsp | ||
*.sbr | ||
*.tlb | ||
*.tli | ||
*.tlh | ||
*.tmp | ||
*.vspscc | ||
.builds | ||
*.dotCover | ||
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## TODO: If you have NuGet Package Restore enabled, uncomment this | ||
#packages/ | ||
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# Visual C++ cache files | ||
ipch/ | ||
*.aps | ||
*.ncb | ||
*.opensdf | ||
*.sdf | ||
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# Visual Studio profiler | ||
*.psess | ||
*.vsp | ||
|
||
# ReSharper is a .NET coding add-in | ||
_ReSharper* | ||
|
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# Installshield output folder | ||
[Ee]xpress | ||
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# DocProject is a documentation generator add-in | ||
DocProject/buildhelp/ | ||
DocProject/Help/*.HxT | ||
DocProject/Help/*.HxC | ||
DocProject/Help/*.hhc | ||
DocProject/Help/*.hhk | ||
DocProject/Help/*.hhp | ||
DocProject/Help/Html2 | ||
DocProject/Help/html | ||
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# Click-Once directory | ||
publish | ||
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# Others | ||
[Bb]in | ||
[Oo]bj | ||
sql | ||
TestResults | ||
*.Cache | ||
ClientBin | ||
stylecop.* | ||
~$* | ||
*.dbmdl | ||
Generated_Code #added for RIA/Silverlight projects | ||
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# Backup & report files from converting an old project file to a newer | ||
# Visual Studio version. Backup files are not needed, because we have git ;-) | ||
_UpgradeReport_Files/ | ||
Backup*/ | ||
UpgradeLog*.XML | ||
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############ | ||
## Windows | ||
############ | ||
|
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# Windows image file caches | ||
Thumbs.db | ||
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# Folder config file | ||
Desktop.ini | ||
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|
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############# | ||
## Python | ||
############# | ||
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*.py[co] | ||
|
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# Packages | ||
*.egg | ||
*.egg-info | ||
dist | ||
build | ||
eggs | ||
parts | ||
bin | ||
var | ||
sdist | ||
develop-eggs | ||
.installed.cfg | ||
|
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# Installer logs | ||
pip-log.txt | ||
|
||
# Unit test / coverage reports | ||
.coverage | ||
.tox | ||
|
||
#Translations | ||
*.mo | ||
|
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#Mr Developer | ||
.mr.developer.cfg | ||
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# Mac crap | ||
.DS_Store |
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<?xml version="1.0" encoding="utf-8"?> | ||
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> | ||
<PropertyGroup> | ||
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<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform> | ||
<ProductVersion>10.0.20506</ProductVersion> | ||
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<OutputType>Library</OutputType> | ||
<AppDesignerFolder>Properties</AppDesignerFolder> | ||
<RootNamespace></RootNamespace> | ||
<AssemblyName>Assembly-CSharp-firstpass</AssemblyName> | ||
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' "> | ||
<DebugSymbols>true</DebugSymbols> | ||
<DebugType>full</DebugType> | ||
<Optimize>false</Optimize> | ||
<OutputPath>Temp\bin\Debug\</OutputPath> | ||
<DefineConstants>DEBUG;TRACE;UNITY_STANDALONE;ENABLE_MICROPHONE;ENABLE_IMAGEEFFECTS;ENABLE_WEBCAM;ENABLE_AUDIO_FMOD;ENABLE_NETWORK;ENABLE_MONO;ENABLE_PHYSICS;ENABLE_TERRAIN;ENABLE_CACHING;ENABLE_SUBSTANCE;ENABLE_GENERICS;ENABLE_CLOTH;ENABLE_MOVIES;ENABLE_AUDIO;ENABLE_WWW;ENABLE_SHADOWS;ENABLE_DUCK_TYPING;UNITY_4_0_1;UNITY_4_0;UNITY_STANDALONE_WIN;ENABLE_PROFILER;UNITY_EDITOR</DefineConstants> | ||
<ErrorReport>prompt</ErrorReport> | ||
<WarningLevel>4</WarningLevel> | ||
<NoWarn>0169</NoWarn> | ||
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' "> | ||
<DebugType>pdbonly</DebugType> | ||
<Optimize>true</Optimize> | ||
<OutputPath>Temp\bin\Release\</OutputPath> | ||
<DefineConstants>TRACE</DefineConstants> | ||
<ErrorReport>prompt</ErrorReport> | ||
<WarningLevel>4</WarningLevel> | ||
<NoWarn>0169</NoWarn> | ||
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<ItemGroup> | ||
<Reference Include="System" /> | ||
<Reference Include="System.XML" /> | ||
<Reference Include="System.Core" /> | ||
<Reference Include="UnityEngine"> | ||
<HintPath>F:/Program Files (x86)/Unity/Editor/Data/Managed/UnityEngine.dll</HintPath> | ||
</Reference> | ||
<Reference Include="UnityEditor"> | ||
<HintPath>F:/Program Files (x86)/Unity/Editor/Data/Managed/UnityEditor.dll</HintPath> | ||
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<Compile Include="Assets\Standard Assets\Character Controllers\Sources\Scripts\MouseLook.cs" /> | ||
<Compile Include="Assets\Standard Assets\Scripts\General Scripts\ActivateTrigger.cs" /> | ||
<Compile Include="Assets\Standard Assets\Scripts\Utility Scripts\CombineChildren.cs" /> | ||
<Compile Include="Assets\Standard Assets\Scripts\Utility Scripts\MeshCombineUtility.cs" /> | ||
<Compile Include="Assets\Standard Assets\Water (Basic)\Sources\Scripts\WaterSimple.cs" /> | ||
<None Include="Assets\Standard Assets\Projectors\Guidelines.txt" /> | ||
<None Include="Assets\Standard Assets (Mobile)\Shaders\Particle Shaders\Mobile Multiply Culled.shader" /> | ||
<None Include="Assets\Standard Assets\Toon Shading\Sources\Shaders\Toony-Basic.shader" /> | ||
<None Include="Assets\Standard Assets (Mobile)\Shaders\Miscellaneous Shaders\Mobile Background.shader" /> | ||
<None Include="Assets\Standard Assets\Projectors\Sources\Shaders\Projector Multiply.shader" /> | ||
<None Include="Assets\Standard Assets (Mobile)\Shaders\Vertex Colored Shaders\Mobile Transparent Vertex Color.shader" /> | ||
<None Include="Assets\Standard Assets\Tessellation Shaders\BumpedSpecularSmooth.shader" /> | ||
<None Include="Assets\Standard Assets (Mobile)\Shaders\Miscellaneous Shaders\Mobile Detail.shader" /> | ||
<None Include="Assets\Standard Assets\Particles\Sources\Shaders\Particle Alpha Blend (Queue +100).shader" /> | ||
<None Include="Assets\MR Assets\Stone_Pack_1_Obj\Stone_Pack_1.txt" /> | ||
<None Include="Assets\Standard Assets\Skyboxes\_skybox info.txt" /> | ||
<None Include="Assets\Standard Assets\Toon Shading\Sources\Shaders\Toony-BasicOutline.shader" /> | ||
<None Include="Assets\Standard Assets\Projectors\Sources\Shaders\Projector Light.shader" /> | ||
<None Include="Assets\Standard Assets\Water (Basic)\Sources\Shaders\FX-Water Simple.shader" /> | ||
<None Include="Assets\Standard Assets (Mobile)\Shaders\Lightmap Shaders (Legacy)\Mobile Lightmap Reflective.shader" /> | ||
<None Include="Assets\Standard Assets (Mobile)\Shaders\Particle Shaders\Mobile Particles Additive Culled.shader" /> | ||
<None Include="Assets\Standard Assets\Toon Shading\Sources\Shaders\Toony-LightedOutline.shader" /> | ||
<None Include="Assets\Standard Assets\Toon Shading\Sources\Shaders\Toony-Lighted.shader" /> | ||
<None Include="Assets\Standard Assets (Mobile)\Shaders\Vertex Colored Shaders\Mobile Vertex Colored.shader" /> | ||
<None Include="Assets\Standard Assets (Mobile)\Shaders\Lightmap Shaders (Legacy)\Mobile Lightmap Only.shader" /> | ||
<None Include="Assets\Standard Assets (Mobile)\Shaders\Lightmap Shaders (Legacy)\Mobile Lightmap AlphaTest.shader" /> | ||
<None Include="Assets\MR Assets\Forest of Fairies\ReadMe.txt" /> | ||
<None Include="Assets\MR Assets\PokePark 2\Eevee\Tag.txt" /> | ||
<None Include="Assets\Standard Assets\Tessellation Shaders\BumpedSpecularDisplacement.shader" /> | ||
</ItemGroup> | ||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" /> | ||
<!-- To modify your build process, add your task inside one of the targets below and uncomment it. | ||
Other similar extension points exist, see Microsoft.Common.targets. | ||
<Target Name="BeforeBuild"> | ||
</Target> | ||
<Target Name="AfterBuild"> | ||
</Target> | ||
--> | ||
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</Project> |
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@@ -0,0 +1,86 @@ | ||
<?xml version="1.0" encoding="utf-8"?> | ||
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> | ||
<PropertyGroup> | ||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration> | ||
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform> | ||
<ProductVersion>10.0.20506</ProductVersion> | ||
<SchemaVersion>2.0</SchemaVersion> | ||
<ProjectGuid>{7B599000-792E-130C-B38B-0209B5A04D46}</ProjectGuid> | ||
<OutputType>Library</OutputType> | ||
<AppDesignerFolder>Properties</AppDesignerFolder> | ||
<RootNamespace></RootNamespace> | ||
<AssemblyName>Assembly-CSharp-firstpass</AssemblyName> | ||
<TargetFrameworkVersion>v3.5</TargetFrameworkVersion> | ||
<FileAlignment>512</FileAlignment> | ||
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' "> | ||
<DebugSymbols>true</DebugSymbols> | ||
<DebugType>full</DebugType> | ||
<Optimize>false</Optimize> | ||
<OutputPath>Temp\bin\Debug\</OutputPath> | ||
<DefineConstants>DEBUG;TRACE;UNITY_STANDALONE;ENABLE_MICROPHONE;ENABLE_IMAGEEFFECTS;ENABLE_WEBCAM;ENABLE_AUDIO_FMOD;ENABLE_NETWORK;ENABLE_MONO;ENABLE_PHYSICS;ENABLE_TERRAIN;ENABLE_CACHING;ENABLE_SUBSTANCE;ENABLE_GENERICS;ENABLE_CLOTH;ENABLE_MOVIES;ENABLE_AUDIO;ENABLE_WWW;ENABLE_SHADOWS;ENABLE_DUCK_TYPING;UNITY_4_0_1;UNITY_4_0;UNITY_STANDALONE_WIN;ENABLE_PROFILER;UNITY_EDITOR</DefineConstants> | ||
<ErrorReport>prompt</ErrorReport> | ||
<WarningLevel>4</WarningLevel> | ||
<NoWarn>0169</NoWarn> | ||
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<DebugType>pdbonly</DebugType> | ||
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<DefineConstants>TRACE</DefineConstants> | ||
<ErrorReport>prompt</ErrorReport> | ||
<WarningLevel>4</WarningLevel> | ||
<NoWarn>0169</NoWarn> | ||
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<ItemGroup> | ||
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<Reference Include="System.XML" /> | ||
<Reference Include="System.Core" /> | ||
<Reference Include="UnityEngine"> | ||
<HintPath>F:/Program Files (x86)/Unity/Editor/Data/Managed/UnityEngine.dll</HintPath> | ||
</Reference> | ||
<Reference Include="UnityEditor"> | ||
<HintPath>F:/Program Files (x86)/Unity/Editor/Data/Managed/UnityEditor.dll</HintPath> | ||
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<Compile Include="Assets\Standard Assets\Scripts\General Scripts\ActivateTrigger.cs" /> | ||
<Compile Include="Assets\Standard Assets\Scripts\Utility Scripts\CombineChildren.cs" /> | ||
<Compile Include="Assets\Standard Assets\Scripts\Utility Scripts\MeshCombineUtility.cs" /> | ||
<Compile Include="Assets\Standard Assets\Water (Basic)\Sources\Scripts\WaterSimple.cs" /> | ||
<None Include="Assets\Standard Assets\Projectors\Guidelines.txt" /> | ||
<None Include="Assets\Standard Assets (Mobile)\Shaders\Particle Shaders\Mobile Multiply Culled.shader" /> | ||
<None Include="Assets\Standard Assets\Toon Shading\Sources\Shaders\Toony-Basic.shader" /> | ||
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<None Include="Assets\Standard Assets\Projectors\Sources\Shaders\Projector Multiply.shader" /> | ||
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<None Include="Assets\Standard Assets\Tessellation Shaders\BumpedSpecularSmooth.shader" /> | ||
<None Include="Assets\Standard Assets (Mobile)\Shaders\Miscellaneous Shaders\Mobile Detail.shader" /> | ||
<None Include="Assets\Standard Assets\Particles\Sources\Shaders\Particle Alpha Blend (Queue +100).shader" /> | ||
<None Include="Assets\MR Assets\Stone_Pack_1_Obj\Stone_Pack_1.txt" /> | ||
<None Include="Assets\Standard Assets\Skyboxes\_skybox info.txt" /> | ||
<None Include="Assets\Standard Assets\Toon Shading\Sources\Shaders\Toony-BasicOutline.shader" /> | ||
<None Include="Assets\Standard Assets\Projectors\Sources\Shaders\Projector Light.shader" /> | ||
<None Include="Assets\Standard Assets\Water (Basic)\Sources\Shaders\FX-Water Simple.shader" /> | ||
<None Include="Assets\Standard Assets (Mobile)\Shaders\Lightmap Shaders (Legacy)\Mobile Lightmap Reflective.shader" /> | ||
<None Include="Assets\Standard Assets (Mobile)\Shaders\Particle Shaders\Mobile Particles Additive Culled.shader" /> | ||
<None Include="Assets\Standard Assets\Toon Shading\Sources\Shaders\Toony-LightedOutline.shader" /> | ||
<None Include="Assets\Standard Assets\Toon Shading\Sources\Shaders\Toony-Lighted.shader" /> | ||
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<None Include="Assets\MR Assets\Forest of Fairies\ReadMe.txt" /> | ||
<None Include="Assets\MR Assets\PokePark 2\Eevee\Tag.txt" /> | ||
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" /> | ||
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Other similar extension points exist, see Microsoft.Common.targets. | ||
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</Project> |
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