- This is my base in C++, I am working on my project for more simple to complex in step by step. So it is heavily in WIP :).
The actual source code is contained one repository (Fujiyama renderer) referenced here as git submodules.
Type as : git clone --recurse-submodules https://github.com/threedslider/blackdot.git
Blackdot is the free and open source 3D creation suite and it greatly is inspired from Softimage XSI. It works as wip the entirety of coming to later : the 3D pipeline-modeling, rigging, animation, simulation, rendering, compositing, motion tracking and video editing.
- [] UI from Softimage XSI (Wip)
- [] Tools in 3D modeling (based on Softimage XSI) (Wip)
- [] OOM (Oriented Object Modeling)
- [] Metamesh modeling
- [] Sculpting 3D
- [] Animation and rigging
- [] ICE system (based inspiration from geomety nodes)
- [] Particles
- [] Deform
- [] Kinematic
- [] CrowdFX
- [] Hair system
- [] Fluid simulation
- [] Advanced 3D painting
- [] New NPR shading
- [] 3D Rendending : Fujiyama renderer and his improvement later
- [] 3D Tracking
- [] Cloth system
- [] Soft and rigid body system
- [] Advanced VFX compositing
- [] Advanced video editor
- [] Support to Python scripting
- [] Support to AngelScript
- [] Editor scripting
It will support to Vulkan.
It will support to AngelScript and Python.
It will be written in C++.
Laurent Le Flem (Main author)
Blackdot as a whole is licensed under the GNU General Public License, Version 3.
- Blackdot give to tribute at Daniel Langlois and I thank much at him the creator of Softimage, a 3d software loved by a lot of 3d Artists around the world. I am inspired by him and hope I will bright to you for your enjoy with this Blackdot too in 3D.
The official site of Blackdot is: (Wip)
There is no tutorial. It is in WIP coming to later when it will be ready :-)
See here for more explanation.
The kernel of Blackdot is not yet currently being written. This soon new architecture will allow:
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- plug-ins in Python and Angelscript
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- multiple material type, multiple renderer to be used
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- multiple kinds of GUI's.
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- Tools for modelling and other stuffs.
Why not! Based on Fujiyama Renderer, I will bright more shaders and create one on your own as well.
No, The architecture that i am currently writing is by me (WIP) and powered with OpenGL and Vulkan. (Watch to the soon at the gui_xsi directory)