Skip to content
/ orbital Public

A blueprint adapting VertX to distributed game server

License

Notifications You must be signed in to change notification settings

tfkfan/orbital

Repository files navigation


header
Orbital

This is high-performance vert.x based distributed java game server designed for realtime indie multiplayers development


Project is in active development. Looking for contributors and sponsors to make this stuff widely used in future

Supports:

  • HTTP
  • Websocket

Features:

  • GameApplication launcher
  • Gateway verticle basic functionality
  • Room verticle basic functionality
  • EventBus-based room listener system
  • 2D geometry
  • Basic rooms
  • Package classes
  • Micrometer + prometheus metrics and monitor web page https://github.com/tfkfan/orbital-monitor
  • Annotation-based incoming message handlers
  • English/Russian web app localization

Backlog:

  • GraalVM native image optimizations
  • Grid/Mesh systems and 2D collision models
  • TCP/UDP server mode
  • Advanced room management, player management, admin page https://github.com/tfkfan/orbital-monitor
  • Auth-protected REST API and social accounts oidc providers (google,vk,facebook,X etc...)
  • Advanced basic game objects
  • Payments api integrations
  • Meta game logic tools
  • Infinispan-clustered game server mode

Core and features

The solution is based on Vert.X "Actor" approach and EventBus features. It allows to have Indefinite amount of room management verticles as workers to process game messages. The code of "Orbital" is conceived to be extended and modernized on your own. The basic features are verticles and managers encapsulating business logic of the game. Following image represents internal framework architecture

orbital.chart.png

Orbital cluster is easy reachable according this schema:

orbital-cluster.chart.png

Usage

See "example" module for complete starter. Please pay attention example already contains frontend resources.

Requirements

Before running your first orbital game server your app should have:

  • GameManager implementation
  • Player model implementation
  • Game room implementation

Launch

To run orbital microcluster with gateway verticle and N room verticles write:

public static void main(String[] args) {
    final Vertx vertx = Vertx.vertx();

    int N = 10;
    final RoomConfig roomConfig = new RoomConfig(N);
    runGame(vertx, new WebsocketGatewayVerticle(new ServerConfig(8080), roomConfig), DefaultGameManager.gameManagerFactory(roomConfig),
            new DeploymentOptions(), new DeploymentOptions(), roomConfig)
            .onFailure(throwable -> startupErrorHandler(vertx, throwable));
}

Monitoring

Setup

To setup monitor-related instance add required dependency:

<dependency>
    <groupId>io.github.tfkfan</groupId>
    <artifactId>orbital-monitor</artifactId>
    <version>1.0.1</version>
</dependency>

Your vertx instance should be monitorable this way:

final Vertx vertx = new MonitorableVertx().build();

You can specify certain metrics binders and registries on your own:

final Vertx vertx = new MonitorableVertx(registry).build();
final Vertx vertx = new MonitorableVertx(registry, new JvmHeapPressureMetrics()).build();

Final step is static monitor resources linking with gateway verticle:

final GatewayVerticle gatewayVerticle = new WebsocketGatewayVerticle(serverConfig, roomConfig)
                            .withRouterInitializer(MonitorEndpoint::create);

Web app

The monitor app allows you to check every metrics:

orbital.monitor-1.png orbital.monitor-2.png orbital.monitor-3.png orbital.monitor-4.png

Endpoints

Server port is 8085 by default