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Releases: tebexio/Tebex-Rust

v2.0.13

10 Mar 16:35
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  • Fix: Improper id was used for player lookup while executing online commands.

v2.0.12

06 Mar 22:36
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Feature: The last octet of IP addresses sent for join events are now anonymized.

Fix: Commands with a null payment or package (as in abandoned cart commands) were not handled properly and forever remained in the queue.
Fix: Optimized a redundant call to GetPlayerRef(), which should reduce hook times on large command queues.

v2.0.11

27 Nov 12:04
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Fix: Resolves Missing plugin name prefix 'tebexplugin' for permission messages
Fix: Compilation errors on 7 Days to Die
Fix: Improper platform reported on non-Rust games

v2.0.10

11 Oct 17:43
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  • Fix: Timed events still attempted to run even if Tebex was not setup. Reduces unnecessary server and network load.

v2.0.9

30 Jul 16:35
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  • Updated our events logs and warnings to a new internal specification
  • Added ability to SuppressWarnings in configuration
  • Added ability to SuppressErrors in configuration

v2.0.8

06 Mar 17:15
8c5c271
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This update resolves reported issues with an "only oxide directory!" error on some setups.

v2.0.7

28 Feb 16:29
3d7aead
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This update resolves reported issues with inventory slot calculation and startup issues when using identities.

Fixes

  • Inventory slots used total item quantity count, not number of items in the inventory. This caused issues triggering commands which required a specific number of inventory slots.
  • Startup using a server identity no longer causes issues loading configuration.

v2.0.6

02 Feb 17:37
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This version resolves the following issues:

  • Errors that were irrelevant could be logged to the console: "Player ID or name is null while expanding username?!"
  • Commands with no PackageRef may be null, causing an error while parsing those commands. This happened in particular with some offline commands that had no purchase attached, such as removing groups from players.

v2.0.5

02 Jan 17:28
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Fixes in this release
We've had reports of console spam in recent versions, so we have revised the log levels for anything that needs to be reported or logged within the plugin. All but the most fatal issues will be logged as debug logs. To enable these, use tebex.debug on. Otherwise, the plugin should be silent aside from setup messages.

  • Moved some additional error logs to debug logs. Enable with tebex.debug on
  • All Error log levels now send reports to Tebex
  • Fixed console message "Attempted to look up online player, but no reference found"

v2.0.2

01 Nov 15:08
1cc6fb5
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  • Change: Revised log levels to reduce perceived console spam

  • Fix: Offline commands were not properly marked completed after running

  • Fix: Build script no longer inserts a trailing }