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koutoftimer
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Sep 8, 2021
koutoftimer
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Can reach negative values (decreasing score) for killing enemies, which is not intended behavior.
| ## as there will be no mob_elements left out | ||
| for hit in hits: | ||
| score += 50 - hit.radius ## give different scores for hitting big and small metoers | ||
| score += 50 - hit.radius -int(score/3000 ) ## give different scores for hitting big and small metoers |
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Can it be that an expression 50 - hit.radius -int(score/3000 ) gives a negative value?
Plus: is it unconvinient to add whitespace inside brackets as well as no space around minus sign.
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| for m in range(int(1+score/3000)): | ||
| newmob() ## spawn a new mob |
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So, you have increased number of mobs at 100% of initial value every 3000 score. Maybe it will be better to make more smooth switch? 100% at a time is a lot, it can like "no mobs" and "a lot of mobs" transition, because of x2, while reaching every new barrier will give us +33%, +25% or total amount of mobs and it may be unnoticeable.
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