Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

. #46

Merged
merged 1 commit into from
Apr 2, 2023
Merged

. #46

merged 1 commit into from
Apr 2, 2023

Conversation

tadgem
Copy link
Owner

@tadgem tadgem commented Apr 2, 2023

  • Update stack to return a vector, as textures are treated as 16 bit integers, this is the order they were being processed when using a map. created a new data struct to contain the data return from the stack and updated usages.
  • Update scene to have a few more interacting materials to ensure this works.
  • Update path for CLion

.
- Update stack to return a vector, as textures are treated as 16 bit integers, this is the order they were being processed when using a map. created a new data struct to contain the data return from the stack and updated usages.
- Update scene to have a few more interacting materials to ensure this works.
- Update path for CLion
@tadgem tadgem linked an issue Apr 2, 2023 that may be closed by this pull request
@tadgem tadgem merged commit ee33e97 into main Apr 2, 2023
@tadgem tadgem deleted the 9-second-view-in-application-breaks-depth branch April 2, 2023 20:22
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

Successfully merging this pull request may close these issues.

Second view in application breaks depth
1 participant