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Bump version to 2.2 and add release notes
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- The game will now track various statistics, like total completion time (yay, speedrunning!) and display them on the finish screen. Note that this feature will be disabled for existing save games; you will need to start a new game. (Collected data is only stored locally and is not transmitted anywhere.) | ||
- The game will now track various statistics, like total completion time, and display them on the finish screen. (Collected data is only stored locally and is not transmitted anywhere.) | ||
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- The yellow zone has been reworked slightly. Previously, it was possible to complete it while completely skipping one of the rooms. With this update, visiting all rooms is mandatory. | ||
- The yellow zone has been reworked to make visiting all rooms mandatory. | ||
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- Menu items are now tinted green (or red, if they're inactive) to help distinguish between stuff you can touch and interact with, and informative text. | ||
- Interactive menu items are now tinted green/red. | ||
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- Added a "go back" touch control. This should help players who have their phone set to gesture navigation mode and thus do not have a system-provided "back" button. | ||
- Added a "go back" touch control. | ||
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- Added a new options menu, allowing to swap the position of touch controls. | ||
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- Added initial support for square-ish aspect ratio. This is still rather wonky, though. | ||
- Added initial support for square-ish aspect ratio. (Quite wonky!) |
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- The game can now be played using controllers/gamepads. Note that this is currently supported only inside the game proper; menus are still limited to touch navigation. | ||
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- During the intro & outro, the game now has an extra pair of touch controls for switching to the previous/next slide. | ||
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- The game will now keep track of the order in which colours are retrieved, and use that order when displaying the outro slides. | ||
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- Added a "distance travelled" stat to the end screen. |
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