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The existing proxy functions set up local listeners, but some programs are better served by having access to the original socket. `ProxySocket` returns a `net.Conn` which is piped to the sprite proxy WebSocket. The interface is modelled after `net.Dial`, and is generic for the type of socket being opened. This makes backwards compatibility easier if we ever add new proxy types (Unix, UDP, etc.)
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The existing proxy functions set up local listeners, but some programs are better served by having access to the original socket.
ProxySocketreturns anet.Connwhich is piped to the sprite proxy WebSocket. The interface is modelled afternet.Dial, and is generic for the type of socket being opened. This makes backwards compatibility easier if we ever add new proxy types (Unix, UDP, etc.)