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67 changes: 67 additions & 0 deletions .gitignore
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/[Ll]ibrary/
/[Tt]emp/
/[Oo]bj/
/[Bb]uild/
/[Bb]uilds/
/[Ll]ogs/
/[Mm]emoryCaptures/
Recordings/
UserSettings/
Saves/
ServerData/

# Asset meta data should only be ignored when the corresponding asset is also ignored
!/[Aa]ssets/**/*.meta

# Uncomment this line if you wish to ignore the asset store tools plugin
# /[Aa]ssets/AssetStoreTools*

# Autogenerated Jetbrains Rider plugin
[Aa]ssets/Plugins/Editor/JetBrains*

# Visual Studio cache directory
.vs/

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.idea/

# Gradle cache directory
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# Autogenerated VS/MD/Consulo solution and project files
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.consulo/
*.csproj
*.unityproj
*.sln
*.suo
*.tmp
*.user
*.userprefs
*.pidb
*.booproj
*.svd
*.pdb
*.mdb
*.opendb
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# Unity3D generated meta files
*.pidb.meta
*.pdb.meta
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# Unity3D generated file on crash reports
sysinfo.txt

# Builds
*.apk
*.unitypackage

# Crashlytics generated file
crashlytics-build.properties

.idea/.idea.ECS/.idea

LocalPlayer.dat
/Assets/Gifs~
6 changes: 6 additions & 0 deletions .vsconfig
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{
"version": "1.0",
"components": [
"Microsoft.VisualStudio.Workload.ManagedGame"
]
}
8 changes: 8 additions & 0 deletions Assets/Scenes.meta

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253 changes: 253 additions & 0 deletions Assets/Scenes/SampleScene.unity
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7 changes: 7 additions & 0 deletions Assets/Scenes/SampleScene.unity.meta

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8 changes: 8 additions & 0 deletions Assets/Scripts.meta

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21 changes: 21 additions & 0 deletions Assets/Scripts/IamOK.cs
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using UnityEngine;
using System;
using System.Collections;

public class IamOK : MonoBehaviour
{
private void Start()
{
Debug.Log("I'm OK");

StartCoroutine(Routine());
IEnumerator Routine()
{
while (true)
{
yield return new WaitForSeconds(1f);
Debug.Log("I'm still OK");
}
}
}
}
11 changes: 11 additions & 0 deletions Assets/Scripts/IamOK.cs.meta

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