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bench: refactor random number generation in stats/base/dists/signrank #9594
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bench:refactor random number generation in stats/base/dists/signrank issue: stdlib-js#4986
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The above coverage report was generated for the changes in this PR. |
bench: refactor random number generation in stats/base/dists/signrank issue: stdlib-js#4986
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@anandkaranubc please review the following pr |
| var Float64Array = require( '@stdlib/array/float64' ); | ||
| var uniform = require( '@stdlib/random/base/uniform' ); | ||
| var discreteUniform = require( '@stdlib/random/base/discrete-uniform' ); |
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Can you refactor this to use @stdlib/random/array/uniform and @stdlib/random/array/discrete-uniform instead? In that way, you won't need Float64Array. Just as done here in this file.
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Same comment applies to the other file.
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Can you add the same changes to their respective benchmark.native.js files as well please? Thanks!
anandkaranubc
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Left a couple of comments. Thanks @AryanJ18 for the PR!
bench:refactor random number generation in stats/base/dists/signrank issue: #4986
Resolves #4986 .
Description
This pull request:
This pull request improves random number generation in JS benchmarks for stats/base/dists/signrank. Specifically:
Moves random number generation out of benchmarking loops to prevent interference with benchmark results.
Uses @stdlib/random/base/uniform and @stdlib/random/base/discrete-uniform instead of randu expressions.
Ensures generated random values maintain the same range as existing values for consistency.
Related Issues
This pull request has the following related issues:
References #4837 and #4955 as examples of similar improvements.
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