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Pull requests: space-wizards/space-station-14
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Automatically split stacks when inserting into a storage that wouldn't otherwise fit the whole stack
S: Untriaged
Status: Indicates an item has not been triaged and doesn't have appropriate labels.
size/S
Denotes a PR that changes 10-99 lines.
#35175
opened Feb 15, 2025 by
Alkheemist
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2 tasks done
New Feature: Slot blockers
S: Untriaged
Status: Indicates an item has not been triaged and doesn't have appropriate labels.
size/M
Denotes a PR that changes 100-999 lines.
#35172
opened Feb 14, 2025 by
Winkarst-cpu
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2 tasks done
small loadout window improvement
Changes: UI
Changes: Might require knowledge of UI design or code.
S: Approved
Status: Reviewed and approved by at least one maintainer; a PR may require another approval.
S: Untriaged
Status: Indicates an item has not been triaged and doesn't have appropriate labels.
size/XS
Denotes a PR that changes 0-9 lines.
#35171
opened Feb 14, 2025 by
lzk228
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2 tasks done
Allow clown mime and borg customize names
S: Needs Review
Status: Requires additional reviews before being fully accepted
S: Untriaged
Status: Indicates an item has not been triaged and doesn't have appropriate labels.
size/M
Denotes a PR that changes 100-999 lines.
#35170
opened Feb 14, 2025 by
lzk228
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2 tasks done
Removed Raffle from space carp.
Changes: No C#
Changes: Requires no C# knowledge to review or fix this item.
S: Awaiting Changes
Status: Changes are required before another review can happen
S: Untriaged
Status: Indicates an item has not been triaged and doesn't have appropriate labels.
size/XS
Denotes a PR that changes 0-9 lines.
#35169
opened Feb 14, 2025 by
ToastEnjoyer
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2 tasks done
Add radiation shielding to metal crates
Changes: No C#
Changes: Requires no C# knowledge to review or fix this item.
S: Approved
Status: Reviewed and approved by at least one maintainer; a PR may require another approval.
S: Untriaged
Status: Indicates an item has not been triaged and doesn't have appropriate labels.
size/XS
Denotes a PR that changes 0-9 lines.
#35168
opened Feb 14, 2025 by
minus1over12
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2 tasks done
Flippo Engraved Lighter is now in detective locker
A: Roundflow/Antag
Area: Roundflow - "What happens in the game", including antagonist roles and their capabilities
Changes: No C#
Changes: Requires no C# knowledge to review or fix this item.
DB: Beginner Friendly
Difficulty: Great for beginners. Unambiguous in scope, and explains how to achieve the result.
P3: Standard
Priority: Default priority for repository items.
S: Needs Review
Status: Requires additional reviews before being fully accepted
size/XS
Denotes a PR that changes 0-9 lines.
T: Cleanup
Type: Code clean-up, without being a full refactor or feature
#35165
opened Feb 14, 2025 by
Zokkie
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2 tasks done
change radiation stacking logic + uranium sheet radiation reduced
A: General Interactions
Area: General in-game interactions that don't relate to another area.
DB: Beginner Friendly
Difficulty: Great for beginners. Unambiguous in scope, and explains how to achieve the result.
P3: Standard
Priority: Default priority for repository items.
S: Needs Review
Status: Requires additional reviews before being fully accepted
size/S
Denotes a PR that changes 10-99 lines.
T: Balance Change
Type: Balance changes through direct value changes, or changes to mechanics that affect it
#35162
opened Feb 14, 2025 by
Killerqu00
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2 tasks done
Minor store discount cleanup
A: Core Tech
Area: Underlying core tech for the game and the Github repository.
D3: Low
Difficulty: Some codebase knowledge required.
P3: Standard
Priority: Default priority for repository items.
S: Needs Review
Status: Requires additional reviews before being fully accepted
size/M
Denotes a PR that changes 100-999 lines.
T: Cleanup
Type: Code clean-up, without being a full refactor or feature
#35160
opened Feb 14, 2025 by
CroilBird
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2 tasks done
Fix: AI can pet itself
A: General Interactions
Area: General in-game interactions that don't relate to another area.
A: Silicons
Area: Relates to Silicon roles, including AI.
DB: Beginner Friendly
Difficulty: Great for beginners. Unambiguous in scope, and explains how to achieve the result.
P3: Standard
Priority: Default priority for repository items.
S: Needs Review
Status: Requires additional reviews before being fully accepted
size/XS
Denotes a PR that changes 0-9 lines.
T: Bugfix
Type: Bugs and/or bugfixes
#35159
opened Feb 14, 2025 by
Winkarst-cpu
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2 tasks done
make slime hair less transparent
A: Art
Area: Art with no implications for other areas.
A: Character/Species
Area: Player characters and species features and content.
Changes: No C#
Changes: Requires no C# knowledge to review or fix this item.
DB: Beginner Friendly
Difficulty: Great for beginners. Unambiguous in scope, and explains how to achieve the result.
P3: Standard
Priority: Default priority for repository items.
S: Needs Review
Status: Requires additional reviews before being fully accepted
size/XS
Denotes a PR that changes 0-9 lines.
T: Visual Change
Type: Deals with changes to art, sprites or other visuals in the game.
#35158
opened Feb 14, 2025 by
LaCumbiaDelCoronavirus
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2 tasks done
Feature/shader radial menu
Changes: Shaders
Changes: Might require knowledge of shaders.
Changes: UI
Changes: Might require knowledge of UI design or code.
S: Untriaged
Status: Indicates an item has not been triaged and doesn't have appropriate labels.
inhand sprites for Produce
A: Art
Area: Art with no implications for other areas.
Changes: No C#
Changes: Requires no C# knowledge to review or fix this item.
Changes: Sprites
Changes: Might require knowledge of spriting or visual design.
DB: Beginner Friendly
Difficulty: Great for beginners. Unambiguous in scope, and explains how to achieve the result.
P2: Raised
Priority: Item has a raised priority, indicating it might get increased maintainer attention.
S: Needs Review
Status: Requires additional reviews before being fully accepted
size/M
Denotes a PR that changes 100-999 lines.
T: Visual Change
Type: Deals with changes to art, sprites or other visuals in the game.
#35151
opened Feb 14, 2025 by
muburu
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2 tasks done
Sentry turrets - Part 5: Reuseable UI components
A: Combat
Area: Combat features and changes, balancing, feel
A: General Interactions
Area: General in-game interactions that don't relate to another area.
Changes: UI
Changes: Might require knowledge of UI design or code.
D2: Medium
Difficulty: A good amount of codebase knowledge required.
P2: Raised
Priority: Item has a raised priority, indicating it might get increased maintainer attention.
S: Approved
Status: Reviewed and approved by at least one maintainer; a PR may require another approval.
S: Needs Review
Status: Requires additional reviews before being fully accepted
size/M
Denotes a PR that changes 100-999 lines.
T: New Feature
Type: New feature or content, or extending existing content
T: UI / UX Improvement
Type: UI and player facing interactive graphical interfaces
#35149
opened Feb 14, 2025 by
chromiumboy
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2 tasks done
Add sun shadows (planet lighting stage 2)
A: Core Tech
Area: Underlying core tech for the game and the Github repository.
D1: High
Difficulty: Extensive codebase knowledge required.
P2: Raised
Priority: Item has a raised priority, indicating it might get increased maintainer attention.
S: Approved
Status: Reviewed and approved by at least one maintainer; a PR may require another approval.
S: Needs Review
Status: Requires additional reviews before being fully accepted
size/M
Denotes a PR that changes 100-999 lines.
T: New Feature
Type: New feature or content, or extending existing content
T: Performance
Type: Performance impacting changes or bugs
#35145
opened Feb 14, 2025 by
metalgearsloth
•
Draft
Smite Vendor Restock and General Soda Machine Balance
A: General Interactions
Area: General in-game interactions that don't relate to another area.
Changes: No C#
Changes: Requires no C# knowledge to review or fix this item.
DB: Beginner Friendly
Difficulty: Great for beginners. Unambiguous in scope, and explains how to achieve the result.
P3: Standard
Priority: Default priority for repository items.
S: Needs Review
Status: Requires additional reviews before being fully accepted
size/S
Denotes a PR that changes 10-99 lines.
T: Balance Change
Type: Balance changes through direct value changes, or changes to mechanics that affect it
#35144
opened Feb 14, 2025 by
AgentSmithRadio
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2 tasks done
Refactor: ProximityDetectionSystem
A: Core Tech
Area: Underlying core tech for the game and the Github repository.
D3: Low
Difficulty: Some codebase knowledge required.
P3: Standard
Priority: Default priority for repository items.
S: Needs Review
Status: Requires additional reviews before being fully accepted
size/M
Denotes a PR that changes 100-999 lines.
T: Refactor
Type: Refactor of notable amount of codebase
#35133
opened Feb 13, 2025 by
Winkarst-cpu
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2 tasks done
consistent grapes
A: Art
Area: Art with no implications for other areas.
Changes: No C#
Changes: Requires no C# knowledge to review or fix this item.
Changes: Sprites
Changes: Might require knowledge of spriting or visual design.
DB: Beginner Friendly
Difficulty: Great for beginners. Unambiguous in scope, and explains how to achieve the result.
P3: Standard
Priority: Default priority for repository items.
S: Approved
Status: Reviewed and approved by at least one maintainer; a PR may require another approval.
size/XS
Denotes a PR that changes 0-9 lines.
T: Visual Change
Type: Deals with changes to art, sprites or other visuals in the game.
#35125
opened Feb 13, 2025 by
muburu
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2 tasks done
Sentry turrets - Part 4: The sentry turret and its primary systems
S: Untriaged
Status: Indicates an item has not been triaged and doesn't have appropriate labels.
size/L
Denotes a PR that changes 1000-4999 lines.
#35123
opened Feb 13, 2025 by
chromiumboy
•
Draft
2 tasks done
Added Coin Flipping And More
A: General Interactions
Area: General in-game interactions that don't relate to another area.
Changes: Sprites
Changes: Might require knowledge of spriting or visual design.
DB: Beginner Friendly
Difficulty: Great for beginners. Unambiguous in scope, and explains how to achieve the result.
P3: Standard
Priority: Default priority for repository items.
S: Needs Review
Status: Requires additional reviews before being fully accepted
size/M
Denotes a PR that changes 100-999 lines.
T: New Feature
Type: New feature or content, or extending existing content
#35121
opened Feb 13, 2025 by
GrownSamoyedDog
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2 tasks done
Makes the Long-Range Holopad Constructible
A: General Interactions
Area: General in-game interactions that don't relate to another area.
Changes: No C#
Changes: Requires no C# knowledge to review or fix this item.
DB: Beginner Friendly
Difficulty: Great for beginners. Unambiguous in scope, and explains how to achieve the result.
P3: Standard
Priority: Default priority for repository items.
S: Needs Review
Status: Requires additional reviews before being fully accepted
size/S
Denotes a PR that changes 10-99 lines.
T: New Feature
Type: New feature or content, or extending existing content
#35117
opened Feb 12, 2025 by
Centronias
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2 tasks done
Fix cold temperature alert on carps and other space mobs.
A: General Interactions
Area: General in-game interactions that don't relate to another area.
DB: Beginner Friendly
Difficulty: Great for beginners. Unambiguous in scope, and explains how to achieve the result.
P3: Standard
Priority: Default priority for repository items.
S: Needs Review
Status: Requires additional reviews before being fully accepted
size/S
Denotes a PR that changes 10-99 lines.
T: Bugfix
Type: Bugs and/or bugfixes
#35114
opened Feb 12, 2025 by
kosticia
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2 tasks done
Fixing (an instance of) MapRenderer "Entity Does Not Have a Component" Error Having Misleading UID
A: Core Tech
Area: Underlying core tech for the game and the Github repository.
A: Mapping
Area: Maps, or tools used for mapping
D3: Low
Difficulty: Some codebase knowledge required.
P2: Raised
Priority: Item has a raised priority, indicating it might get increased maintainer attention.
S: Needs Review
Status: Requires additional reviews before being fully accepted
size/XS
Denotes a PR that changes 0-9 lines.
T: Bugfix
Type: Bugs and/or bugfixes
#35113
opened Feb 12, 2025 by
Vortebo
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2 tasks done
Render suit storage under back layer
A: Art
Area: Art with no implications for other areas.
Changes: No C#
Changes: Requires no C# knowledge to review or fix this item.
DB: Beginner Friendly
Difficulty: Great for beginners. Unambiguous in scope, and explains how to achieve the result.
P3: Standard
Priority: Default priority for repository items.
S: Needs Review
Status: Requires additional reviews before being fully accepted
size/XS
Denotes a PR that changes 0-9 lines.
T: Visual Change
Type: Deals with changes to art, sprites or other visuals in the game.
#35112
opened Feb 12, 2025 by
themias
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2 tasks done
Allow the type of an altar to be changed
Changes: No C#
Changes: Requires no C# knowledge to review or fix this item.
Changes: Sprites
Changes: Might require knowledge of spriting or visual design.
size/M
Denotes a PR that changes 100-999 lines.
#35110
opened Feb 12, 2025 by
Booblesnoot42
•
Draft
3 of 4 tasks
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