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Pull requests: space-wizards/space-station-14

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Pull requests list

Automatically split stacks when inserting into a storage that wouldn't otherwise fit the whole stack S: Untriaged Status: Indicates an item has not been triaged and doesn't have appropriate labels. size/S Denotes a PR that changes 10-99 lines.
#35175 opened Feb 15, 2025 by Alkheemist Loading…
2 tasks done
New Feature: Slot blockers S: Untriaged Status: Indicates an item has not been triaged and doesn't have appropriate labels. size/M Denotes a PR that changes 100-999 lines.
#35172 opened Feb 14, 2025 by Winkarst-cpu Loading…
2 tasks done
small loadout window improvement Changes: UI Changes: Might require knowledge of UI design or code. S: Approved Status: Reviewed and approved by at least one maintainer; a PR may require another approval. S: Untriaged Status: Indicates an item has not been triaged and doesn't have appropriate labels. size/XS Denotes a PR that changes 0-9 lines.
#35171 opened Feb 14, 2025 by lzk228 Loading…
2 tasks done
Allow clown mime and borg customize names S: Needs Review Status: Requires additional reviews before being fully accepted S: Untriaged Status: Indicates an item has not been triaged and doesn't have appropriate labels. size/M Denotes a PR that changes 100-999 lines.
#35170 opened Feb 14, 2025 by lzk228 Loading…
2 tasks done
Removed Raffle from space carp. Changes: No C# Changes: Requires no C# knowledge to review or fix this item. S: Awaiting Changes Status: Changes are required before another review can happen S: Untriaged Status: Indicates an item has not been triaged and doesn't have appropriate labels. size/XS Denotes a PR that changes 0-9 lines.
#35169 opened Feb 14, 2025 by ToastEnjoyer Loading…
2 tasks done
Add radiation shielding to metal crates Changes: No C# Changes: Requires no C# knowledge to review or fix this item. S: Approved Status: Reviewed and approved by at least one maintainer; a PR may require another approval. S: Untriaged Status: Indicates an item has not been triaged and doesn't have appropriate labels. size/XS Denotes a PR that changes 0-9 lines.
#35168 opened Feb 14, 2025 by minus1over12 Loading…
2 tasks done
Flippo Engraved Lighter is now in detective locker A: Roundflow/Antag Area: Roundflow - "What happens in the game", including antagonist roles and their capabilities Changes: No C# Changes: Requires no C# knowledge to review or fix this item. DB: Beginner Friendly Difficulty: Great for beginners. Unambiguous in scope, and explains how to achieve the result. P3: Standard Priority: Default priority for repository items. S: Needs Review Status: Requires additional reviews before being fully accepted size/XS Denotes a PR that changes 0-9 lines. T: Cleanup Type: Code clean-up, without being a full refactor or feature
#35165 opened Feb 14, 2025 by Zokkie Loading…
2 tasks done
change radiation stacking logic + uranium sheet radiation reduced A: General Interactions Area: General in-game interactions that don't relate to another area. DB: Beginner Friendly Difficulty: Great for beginners. Unambiguous in scope, and explains how to achieve the result. P3: Standard Priority: Default priority for repository items. S: Needs Review Status: Requires additional reviews before being fully accepted size/S Denotes a PR that changes 10-99 lines. T: Balance Change Type: Balance changes through direct value changes, or changes to mechanics that affect it
#35162 opened Feb 14, 2025 by Killerqu00 Loading…
2 tasks done
Minor store discount cleanup A: Core Tech Area: Underlying core tech for the game and the Github repository. D3: Low Difficulty: Some codebase knowledge required. P3: Standard Priority: Default priority for repository items. S: Needs Review Status: Requires additional reviews before being fully accepted size/M Denotes a PR that changes 100-999 lines. T: Cleanup Type: Code clean-up, without being a full refactor or feature
#35160 opened Feb 14, 2025 by CroilBird Loading…
2 tasks done
Fix: AI can pet itself A: General Interactions Area: General in-game interactions that don't relate to another area. A: Silicons Area: Relates to Silicon roles, including AI. DB: Beginner Friendly Difficulty: Great for beginners. Unambiguous in scope, and explains how to achieve the result. P3: Standard Priority: Default priority for repository items. S: Needs Review Status: Requires additional reviews before being fully accepted size/XS Denotes a PR that changes 0-9 lines. T: Bugfix Type: Bugs and/or bugfixes
#35159 opened Feb 14, 2025 by Winkarst-cpu Loading…
2 tasks done
make slime hair less transparent A: Art Area: Art with no implications for other areas. A: Character/Species Area: Player characters and species features and content. Changes: No C# Changes: Requires no C# knowledge to review or fix this item. DB: Beginner Friendly Difficulty: Great for beginners. Unambiguous in scope, and explains how to achieve the result. P3: Standard Priority: Default priority for repository items. S: Needs Review Status: Requires additional reviews before being fully accepted size/XS Denotes a PR that changes 0-9 lines. T: Visual Change Type: Deals with changes to art, sprites or other visuals in the game.
#35158 opened Feb 14, 2025 by LaCumbiaDelCoronavirus Loading…
2 tasks done
Feature/shader radial menu Changes: Shaders Changes: Might require knowledge of shaders. Changes: UI Changes: Might require knowledge of UI design or code. S: Untriaged Status: Indicates an item has not been triaged and doesn't have appropriate labels.
#35152 opened Feb 14, 2025 by Fildrance Draft
2 tasks
inhand sprites for Produce A: Art Area: Art with no implications for other areas. Changes: No C# Changes: Requires no C# knowledge to review or fix this item. Changes: Sprites Changes: Might require knowledge of spriting or visual design. DB: Beginner Friendly Difficulty: Great for beginners. Unambiguous in scope, and explains how to achieve the result. P2: Raised Priority: Item has a raised priority, indicating it might get increased maintainer attention. S: Needs Review Status: Requires additional reviews before being fully accepted size/M Denotes a PR that changes 100-999 lines. T: Visual Change Type: Deals with changes to art, sprites or other visuals in the game.
#35151 opened Feb 14, 2025 by muburu Loading…
2 tasks done
Sentry turrets - Part 5: Reuseable UI components A: Combat Area: Combat features and changes, balancing, feel A: General Interactions Area: General in-game interactions that don't relate to another area. Changes: UI Changes: Might require knowledge of UI design or code. D2: Medium Difficulty: A good amount of codebase knowledge required. P2: Raised Priority: Item has a raised priority, indicating it might get increased maintainer attention. S: Approved Status: Reviewed and approved by at least one maintainer; a PR may require another approval. S: Needs Review Status: Requires additional reviews before being fully accepted size/M Denotes a PR that changes 100-999 lines. T: New Feature Type: New feature or content, or extending existing content T: UI / UX Improvement Type: UI and player facing interactive graphical interfaces
#35149 opened Feb 14, 2025 by chromiumboy Loading…
2 tasks done
Add sun shadows (planet lighting stage 2) A: Core Tech Area: Underlying core tech for the game and the Github repository. D1: High Difficulty: Extensive codebase knowledge required. P2: Raised Priority: Item has a raised priority, indicating it might get increased maintainer attention. S: Approved Status: Reviewed and approved by at least one maintainer; a PR may require another approval. S: Needs Review Status: Requires additional reviews before being fully accepted size/M Denotes a PR that changes 100-999 lines. T: New Feature Type: New feature or content, or extending existing content T: Performance Type: Performance impacting changes or bugs
#35145 opened Feb 14, 2025 by metalgearsloth Draft
Smite Vendor Restock and General Soda Machine Balance A: General Interactions Area: General in-game interactions that don't relate to another area. Changes: No C# Changes: Requires no C# knowledge to review or fix this item. DB: Beginner Friendly Difficulty: Great for beginners. Unambiguous in scope, and explains how to achieve the result. P3: Standard Priority: Default priority for repository items. S: Needs Review Status: Requires additional reviews before being fully accepted size/S Denotes a PR that changes 10-99 lines. T: Balance Change Type: Balance changes through direct value changes, or changes to mechanics that affect it
#35144 opened Feb 14, 2025 by AgentSmithRadio Loading…
2 tasks done
Refactor: ProximityDetectionSystem A: Core Tech Area: Underlying core tech for the game and the Github repository. D3: Low Difficulty: Some codebase knowledge required. P3: Standard Priority: Default priority for repository items. S: Needs Review Status: Requires additional reviews before being fully accepted size/M Denotes a PR that changes 100-999 lines. T: Refactor Type: Refactor of notable amount of codebase
#35133 opened Feb 13, 2025 by Winkarst-cpu Loading…
2 tasks done
consistent grapes A: Art Area: Art with no implications for other areas. Changes: No C# Changes: Requires no C# knowledge to review or fix this item. Changes: Sprites Changes: Might require knowledge of spriting or visual design. DB: Beginner Friendly Difficulty: Great for beginners. Unambiguous in scope, and explains how to achieve the result. P3: Standard Priority: Default priority for repository items. S: Approved Status: Reviewed and approved by at least one maintainer; a PR may require another approval. size/XS Denotes a PR that changes 0-9 lines. T: Visual Change Type: Deals with changes to art, sprites or other visuals in the game.
#35125 opened Feb 13, 2025 by muburu Loading…
2 tasks done
Sentry turrets - Part 4: The sentry turret and its primary systems S: Untriaged Status: Indicates an item has not been triaged and doesn't have appropriate labels. size/L Denotes a PR that changes 1000-4999 lines.
#35123 opened Feb 13, 2025 by chromiumboy Draft
2 tasks done
Added Coin Flipping And More A: General Interactions Area: General in-game interactions that don't relate to another area. Changes: Sprites Changes: Might require knowledge of spriting or visual design. DB: Beginner Friendly Difficulty: Great for beginners. Unambiguous in scope, and explains how to achieve the result. P3: Standard Priority: Default priority for repository items. S: Needs Review Status: Requires additional reviews before being fully accepted size/M Denotes a PR that changes 100-999 lines. T: New Feature Type: New feature or content, or extending existing content
#35121 opened Feb 13, 2025 by GrownSamoyedDog Loading…
2 tasks done
Makes the Long-Range Holopad Constructible A: General Interactions Area: General in-game interactions that don't relate to another area. Changes: No C# Changes: Requires no C# knowledge to review or fix this item. DB: Beginner Friendly Difficulty: Great for beginners. Unambiguous in scope, and explains how to achieve the result. P3: Standard Priority: Default priority for repository items. S: Needs Review Status: Requires additional reviews before being fully accepted size/S Denotes a PR that changes 10-99 lines. T: New Feature Type: New feature or content, or extending existing content
#35117 opened Feb 12, 2025 by Centronias Loading…
2 tasks done
Fix cold temperature alert on carps and other space mobs. A: General Interactions Area: General in-game interactions that don't relate to another area. DB: Beginner Friendly Difficulty: Great for beginners. Unambiguous in scope, and explains how to achieve the result. P3: Standard Priority: Default priority for repository items. S: Needs Review Status: Requires additional reviews before being fully accepted size/S Denotes a PR that changes 10-99 lines. T: Bugfix Type: Bugs and/or bugfixes
#35114 opened Feb 12, 2025 by kosticia Loading…
2 tasks done
Fixing (an instance of) MapRenderer "Entity Does Not Have a Component" Error Having Misleading UID A: Core Tech Area: Underlying core tech for the game and the Github repository. A: Mapping Area: Maps, or tools used for mapping D3: Low Difficulty: Some codebase knowledge required. P2: Raised Priority: Item has a raised priority, indicating it might get increased maintainer attention. S: Needs Review Status: Requires additional reviews before being fully accepted size/XS Denotes a PR that changes 0-9 lines. T: Bugfix Type: Bugs and/or bugfixes
#35113 opened Feb 12, 2025 by Vortebo Loading…
2 tasks done
Render suit storage under back layer A: Art Area: Art with no implications for other areas. Changes: No C# Changes: Requires no C# knowledge to review or fix this item. DB: Beginner Friendly Difficulty: Great for beginners. Unambiguous in scope, and explains how to achieve the result. P3: Standard Priority: Default priority for repository items. S: Needs Review Status: Requires additional reviews before being fully accepted size/XS Denotes a PR that changes 0-9 lines. T: Visual Change Type: Deals with changes to art, sprites or other visuals in the game.
#35112 opened Feb 12, 2025 by themias Loading…
2 tasks done
Allow the type of an altar to be changed Changes: No C# Changes: Requires no C# knowledge to review or fix this item. Changes: Sprites Changes: Might require knowledge of spriting or visual design. size/M Denotes a PR that changes 100-999 lines.
#35110 opened Feb 12, 2025 by Booblesnoot42 Draft
3 of 4 tasks
ProTip! Adding no:label will show everything without a label.