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raylib-cr

Crystal Bindings for raylib, a small and easy to use game development library.
As for now the bindings only support the raw function calls from raylib itself. raymath functions are also supported, as are infix operators for vectors, matricies, and quaternions.

Supported platforms

These platforms are supported out of the box and are linked statically

  1. 64-bit Linux
  2. 64-bit Windows
  3. Mac OS

Hopefully soon

  • Raspberry PI

Installation

Linux

  1. Run
sh rsrc/native/ubuntu/install.sh
  1. Add raylib-cr to your shard.yml:
dependencies:
  raylib-cr:
    github: sol-vin/raylib-cr
  1. Run shards install
  2. Get programming!

Windows

  1. Follow the instructions at https://github.com/neatorobito/scoop-crystal to add the crystal-preview bucket to scoop
  2. Install crystal with scoop install crystal
  3. powershell ./rsrc/native/windows/install.ps1
  4. Run in powershell
$env:LIB="${env:LIB};C:\raylib"
$env:PATH="${env:PATH};C:\raylib"

OR

Run in cmd

set PATH=%PATH%;C:\raylib
set LIB=%LIB%;C:\raylib
  1. Add raylib-cr to your shard.yml:
dependencies:
  raylib-cr:
    github: sol-vin/raylib-cr
  1. Run shards install
  2. Get programming!

Usage Example

main.cr

require "raylib-cr"

Raylib.init_window(800, 450, "Hello World")
Raylib.set_target_fps(60)

until Raylib.close_window?
  Raylib.begin_drawing
  Raylib.clear_background(Raylib::RAYWHITE)
  
  Raylib.draw_text("Hello World!", 190, 200, 20, Raylib::BLACK)
  Raylib.end_drawing
end

Raylib.close_window
  1. Add raylib-cr to shard.yml dependencies.
  2. shards install
  3. Run in powershell (only needs to be run once per new console window opened)
$env:LIB="${env:LIB};C:\raylib"
$env:PATH="${env:PATH};C:\raylib"
  1. shards run

RayGUI, RLGL, Audio, and Lights

If you need to extra functionality, RLGL, RAudio and Lights can be included with the following.

require "raylib-cr/raygui"
require "raylib-cr/rlgl"
require "raylib-cr/audio"
require "raylib-cr/lights"

Contributing

  1. Fork it (https://github.com/sol-vin/raylib-cr)
  2. Create your feature branch (git checkout -b my-new-feature)
  3. Commit your changes (git commit -am 'Add some feature')
  4. Push to the branch (git push origin my-new-feature)
  5. Create a new Pull Request

Owner

Major Contributors

Minor Contributors

Inactive Contributors