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Shadow_Assassin.wiki

Serge Camille edited this page Aug 24, 2015 · 1 revision

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Introduction

To be done

Ability List

Force Abilities

name level Cost range cd min max coeff damage comment
death_field 1 50 30 15 0.167 0.207 1.87 internal
creeping_terror 1 20 30 9 0.031 0.031 0.311 internal 6 ticks
shock 1 45 10 6 0.165 0.205 1.85 energy
chain_shock 1 10 0.073 0.113 0.925 energy talent
surging_charge 1 100 0.034 0.034 0.344 internal
surging_discharge 12 20 10 15 0.154 0.194 1.74 internal discharge
lightning_charge 10 100 0.017 0.017 0.165 energy
lightning_discharge 12 20 10 15 0.038 0.038 0.38 energy discharge
crushing_darkness 14 40 10 15 0.103 0.143 1.23 kinetic 2s cast
crushing_darkness_dot 0.0295 0.0295 0.295 kinetic 6 ticks
force_lightning 2 30 10 6 0.079 0.079 0.79 energy 3 ticks
overload 3 20 20 0.08 0.1 0.9 energy
electrocute 6 20 30 60 0.044 0.084 0.64 energy
force_slow 22 15 10 12 0.084 0.104 0.94 kinetic
wither 1 30 10 7.5 0.088 0.148 1.18 kinetic
dark_charge 14 100 0.02 0.02 0.19 internal
spike 42 30 4 30 0.044 0.084 0.64 energy

Weapon Abilities

name level cost range cd min max coeff comment
low_slash 1 30 4 15 0.132 0.132 1.32
saber_strike 1 4 0.33 x 3 hit thrice
thrash 1 25 4 0.074 0.074 0.74 x 2 hit twice
voltaic_slash 1 25 4 0.08 0.08 0.8 x 2 hit twice
maul 10 50 4 0.236 0.236 2.37
lacerate 26 40 0.071 0.071 0.71
assassinate 32 25 4 6 0.309 0.309 3.09

Other Abilities

Name level Cost range cd comment
overcharge saber 50 120
dark_wark 1 10 12
force_pull 1 30 45
mark_of_power 1 30 6
whirlwind 4 20 30 60
recklessness 8 0 90
unbreakable_will 9 120
assassins_training 10
stealth 10
guard 14 30
sprint 14
channel_the_force 15 1200
force_speed 16 30
mind_control 16 30 15
jolt 18 10 12
mindtrap 20 50 10
blackout 22 60
force_cloak 22 180
deflection 24 120
mass_mind_control 30 45
force_shroud 36 60
sacrifice 46 300

Talent List

Darkness tree

name tree affects status needed verified comments
charge_mastery Darkness (Defense) lightning_charge surging_charge implemented yes no
thrashing_blades Darkness (Defense) thrash lacerate voltaic_slash implemented yes
electric_execution Darkness (Defense) lightning_charge surging_charge not implemented yes no
energize Darkness (Defense) shock lacerate thrash assassinate not implemented
blood_of_sith Darkness (Defense) base_regen not implemented yes no low priority
electrify Darkness (Defense) shock not implemented yes no low priority
nerve_wracking Darkness (Defense) spike electrocute not implemented yes no
harnessed_darkness Darkness (Defense) shock wither force_lightning not implemented yes
mounting_darkness Darkness (Defense) dark_charge_discharge wither not implemented yes no
wither Darkness (Defense) wither not implemented yes no low priority
lightning_reflexes Darkness (Defense) gains_lightning_reflexes not implemented no - tank
lightning_recovery Darkness (Defense) force_speed force_shroud not implemented no - tank
shroud_of_darkness Darkness (Defense) attribute_base not implemented no - tank
swelling_shadows Darkness (Defense) dark_charge not implemented no - tank
disjunction Darkness (Defense) force_speed not implemented no - tank
premonition Darkness (Defense) stealth attribue_base not implemented no - tank
dark_ward Darkness (Defense) dark_ward not implemented no - tank
hollow Darkness (Defense) overcharge_saber shield not implemented no - tank
eye_of_the_storm Darkness (Defense) armor spike not implemented no - tank
force_pull Darkness (Defense) force_pull not implemented no - tank

Deception Tree

name tree affects status needed verified comments
deceptive_power Deception (Damage) base_force implemented yes yes
low_slash Deception (Damage) low_slash implemented yes no
voltaic_slash Deception (Damage) voltaic_slash shock implemented yes yes
duplicity Deception (Damage) attack_t spell_t implemented yes yes
surging_charge Deception (Damage) surging_charge surging_discharge implemented yes yes
recirculation Deception (Damage) xxx_discharge partially implemented yes no dark_discharge to do
dark_embrace Deception (Damage) stealth regen implemented yes no
darkswell Deception (Damage) stealth regen implemented yes no
induction Deception (Damage) maul thrash assassinate voltaic slash shock
fade Deception (Damage) blackout force_cloack implemented yes no
crackling_blasts Deception (Damage) xxx_discharge shock implemented yes yes
saber_conduit Deception (Damage) surging_charge implemented yes no
resourcefulness Deception (Damage) lacerate overcharge_saber implemented yes no
static_charges Deception (Damage) surging_charge implemented yes no
obfuscation Deception (Damage) stealth movement not implemented no no
static_cling Deception (Damage) force_slow not implemented no no
entropic_field Deception (Damage) damage from aoe not implemented no - tank no
insulation Deception (Damage) armor not implemented no - tank no
avoidance Deception (Damage) jolt unbreakable_will not implemented no - cc no

Madness Tree

name tree affects status needed verified comments
crackling_charge Madness (Damage) lightning_charge lightning_discharge implemented yes no
exploitive_strikes Madness (Damage) melee crit implemented yes no
chain_shock Madness (Damage) shock implemented yes no
parasitism Madness (Damage) critical dot hit implemented yes no
torment Madness (Damage) thrash shock implemented yes no
claws_of_decay Madness (Damage) thrash implemented yes no
fanaticism Madness (Damage) death_field implemented yes no
death_field Madness (Damage) death_field implemented yes no
raze Madness (Damage) melee attack crushing darkness implemented yes no
calculating_mind Madness (Damage) deathmark resource force implemented yes no
deathmark Madness (Damage) death_field dots implemented yes no
unearthed_knowledge Madness (Damage) shock melee damage implemented yes no
creeping_death Madness (Damage) death_field dots implemented yes no
devour Madness (Damage) death_field parasitism implemented yes no
creeping_terror Madness (Damage) creeping_terror implemented yes no
sith_defiance Madness (Damage) damage taken not implemented no - tank no
corrupted_flesh Madness (Damage) dot damage taken not implemented no - tank no
oppressing_force Madness (Damage) electrocute whirlwind not implemented no - cc no
haunted_dreams Madness (Damage) whirlwind not implemented no - cc no

Priority List

Deception Tree

Assassinate > Maul (Exploit Weakness)> Discharge > Shock (Induction x 2) > Voltaic Slash > Saber Strike

actions=stim,type=exotech_resolve
actions+=/mark_of_power
actions+=/snapshot_stats
actions+=/stealth
actions+=/surging_charge
actions+=/power_potion
actions+=/recklessness
actions+=/blackout,if=buff.dark_embrace.down&force<60
actions+=/force_cloak,if=buff.dark_embrace.down&force<60
actions+=/overcharge_saber
actions+=/assassinate
actions+=/maul,if=buff.exploit_weakness.react
actions+=/discharge,if=buff.static_charges.stack>0
actions+=/shock,if=buff.induction.stack=2
actions+=/voltaic_slash
actions+=/saber_strike

Madness Tree

Death Field > Crushing Darkness (Raze) > Discharge > Shock (Unearthed Knowledge down) > Assassinate > Maul (Exploit Weakness) > Creeping Terror > Thrash > Saber Strike

actions=stim,type=exotech_resolve
actions+=/mark_of_power
actions+=/snapshot_stats
actions+=/stealth
actions+=/lightning_charge
actions+=/power_potion
actions+=/recklessness
actions+=/force_cloak,if=buff.dark_embrace.down&force<60
actions+=/overcharge_saber
actions+=/death_field
actions+=/crushing_darkness,if=buff.raze.react
actions+=/discharge,if=!dot.lightning_discharge.ticking
actions+=/shock,if=buff.unearthed_knowledge.down
actions+=/assassinate
actions+=/maul,if=buff.exploit_weakness.react
actions+=/creeping_terror,if=!ticking
actions+=/thrash
actions+=/saber_strike

Gear List

head=rakata_stalkers_headgear,stats=55end_51willpower_29end_48willpower_37power_40end_20power_51hit
ear=rakata_stalkers_chip,stats=99end_85willpower_51crit_51hit
shirt=datacron,stats=40willpower
chest=rakata_stalkers_robe,stats=44end_61willpower_37end_61willpower_11crit_24end_37crit_51hit
waist=rakata_stalkers_waistwrap,stats=71end_103willpower_11crit
legs=rakata_stalkers_legwraps,stats=55end_51willpower_29end_48willpower_37crit_24end_37crit_51hit
feet=rakata_stalkers_boots,stats=44end_61willpower_37end_61willpower_11crit_24end_37crit_51hit
wrists=rakata_stalkers_bracers,stats=74end_85willpower_37power
hands=rakata_stalkers_handwraps,stats=55end_51willpower_29end_48willpower_37power_40end_20power_51hit
implant1=rakata_stalkers_implant,stats=85end_103willpower_44crit_51surge
implant2=rakata_stalkers_implant,stats=85end_103willpower_44crit_51surge
relic1=matrix_cube_m7r3,stats=50end_58willpower_24crit
relic2=plasma_burst_device,stats=77end,equip=ondamage_168elemental_30%_4.5cd
main_hand=blood_of_korriban,stats=612forcepower_41crit_44end_61willpower_37end_61willpower_11crit_24end_37crit_51hit,weapon=sword2h_3.60speed_367min_551max
off_hand=rakata_stalkers_power_generator,stats=85end_103willpower_612forcepower_77crit_51surge

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