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- Made corridor ceiling height configurable.
- Improved customization for selecting parts and meshes. - Added chandelier to DungeonMeshSetDatabase. - Added support for creating atrium (open vertical space) sections in rooms. - Fixed an issue where vegetation would never spawn when the probability was extremely low. - Fixed several other bugs.
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.github/FUNDING.yml

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# These are supported funding model platforms
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github: [shun126]
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patreon: # Replace with a single Patreon username
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open_collective: # Replace with a single Open Collective username
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ko_fi: happy_game_dev
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tidelift: # Replace with a single Tidelift platform-name/package-name e.g., npm/babel
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community_bridge: # Replace with a single Community Bridge project-name e.g., cloud-foundry
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liberapay: # Replace with a single Liberapay username
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issuehunt: # Replace with a single IssueHunt username
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lfx_crowdfunding: # Replace with a single LFX Crowdfunding project-name e.g., cloud-foundry
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polar: # Replace with a single Polar username
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buy_me_a_coffee: # Replace with a single Buy Me a Coffee username
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thanks_dev: # Replace with a single thanks.dev username
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custom: # Replace with up to 4 custom sponsorship URLs e.g., ['link1', 'link2']

CHANGELOG.md

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# Change Log - Procedural 3D Dungeon Generator Plug-in
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## 20260228-1.9.0 (64)
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### Changes
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- Made corridor ceiling height configurable.
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- Improved customization for selecting parts and meshes.
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- Added chandelier to DungeonMeshSetDatabase.
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- Added support for creating atrium (open vertical space) sections in rooms.
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- Fixed an issue where vegetation would never spawn when the probability was extremely low.
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- Fixed several other bugs.
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### 変更点
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- 通路の天井の高さを変更可能に。
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- パーツとメッシュの選択をカスタム可能に。
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- シャンデリアを DungeonMeshSetDatabase に追加。
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- 部屋に吹き抜け部分を追加。
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- 植生の抽選確率が低すぎる時に抽選されなくなる問題を修正。
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- いくつかの不具合を修正。
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## 20251225-1.8.0 (63)
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### Changes
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* Added the ability to specify the direction in which dungeon rooms unfold.
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* 破壊的な変更を連絡するための通知システムを追加
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* いくつかの不具合を修正
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## 20251118-1.7.10 (62)
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### Changes
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* Unreal Engine 5.7 support
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* Revised plant distribution methods
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* Fixed several bugs
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### 変更点
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* Unreal Engine 5.7対応
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* 植物の分布方法を修正
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* いくつかの不具合を修正
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## 20251122-1.7.9 (62)
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### Changes
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* Unreal Engine 5.7 support
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Content/Parameters/DMSD_Sample.uasset

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DungeonGenerator.uplugin

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{
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"FileVersion": 3,
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"Version": 63,
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"VersionName": "1.8.0",
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"Version": 64,
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"VersionName": "1.9.0",
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"FriendlyName": "Dungeon Generator",
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"Description": "Procedural 3d dungeon generator plugin. Easy generation of levels, mini-maps and missions.",
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"Category": "Procedural Systems",

README.md

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* A mini-map of the dungeon can be generated.
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* Interior decoration. [beta version]
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* Foliage decoration. [beta version]
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* Mesh Set and Custom Mesh Selection
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* Supported Development Platforms: Windows,Android,Linux
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* Supported Target Build Platforms: Windows,Android,Linux (should be possible to target all platforms)
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* A mini-map of the dungeon can be generated.
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* Interior decoration. [beta version]
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* Foriage decoration. [beta version]
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* Mesh Set and Custom Mesh Selection
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## 🎮 Demo
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[DungeonGenerator Demo](https://github.com/shun126/UE5-DungeonGeneratorDemo) is a sample project for first-person exploration.
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Please visit our website for full feature list: [https://happy-game-dev.undo.jp/](https://happy-game-dev.undo.jp/plugins/DungeonGenerator/index.html)
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# 😀 Authors
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* Nonbiri ([X.com](https://x.com/happy_game_dev) / [YouTube](https://www.youtube.com/channel/UCkLXe57GpUyaOoj2ycREU1Q))
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* Shun Moriya ([X.com](https://x.com/monjiro1972))
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* Nonbiri ([X.com](https://x.com/happy_game_dev) / [YouTube](https://www.youtube.com/channel/UCkLXe57GpUyaOoj2ycREU1Q))
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[![ko-fi](https://ko-fi.com/img/githubbutton_sm.svg)](https://ko-fi.com/M4M413XDXB)
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