Empire Conquest is a real-time strategy project inspired by modern kingdom-builders (base building, economy, troop training, hero power, and combat simulation).
- Port gameplay logic from JS prototype to Unity C#.
- Build modular gameplay services for easy balancing and scaling.
- Ship playable Android and Windows builds from the Unity project.
- Unity project created in
Unity/EmpireConquestUnity. - Expanded economy chain:
- Town Hall power, Residence, Gold/Gem/Rock/Coal/Iron/Wood mining
- Plank Maker, Brick Factory, Crafting Hall
- Military systems:
- Army Camp + Dark Army Camp + Barrack
- units: swordsman, archer, cavalry, catapult, siege ram, mercenary scout, armored soldier, witch, golem, skeleton
- battle simulation with mixed-unit arena behavior
- Hero systems:
- hero recruitment, hero leveling, hero abilities
- pets (dragon/bear) with stat bonuses
- intro one-liners in hero/pet definitions
- Defense systems:
- walls, archer tower, cannon, mortar, eagle artillery, air rocket defense
- Support systems:
- hospital healing for injured troops
- spell factory and laboratory hooks
- builder purchase/upgrade with gems
- Meta systems:
- events, challenges, achievements, badges
- profile customization, leaderboard, base visit flow
- guild shop + guild tokens/clan tokens
- chest + random gift rewards
- clan castle donations (troops/tokens)
- active speed boosts (building/training/healing)
- troll raid defense + revenge attacks on enemy camps
- clan war starter loop + points tracking
- laboratory research progression (mining/troop research levels)
- Town Hall level gates and building unlock requirements
- storage capacity system (Town Hall, Treasury, Clan Hall)
- timed building upgrades + cancel with 80% refund
- wall upgrades set to instant
- base land expansion with level cap and TH requirement
- World feel:
- roaming NPC + pet companion in base scene
- music director hooks for calm vs battle mode
- Phase-2 scene flow:
- dedicated
EmpireMain,TrollMap, andClanWarscenes - non-IMGUI runtime UI panel bootstrap (Unity UI)
- offline-only PvP raid rule with player search and bot player pool
- defensive troop assignment and home-base defense trigger
- dedicated
- Unity compile check passes in batch mode.
- Open Unity Hub.
- Add project folder:
Unity/EmpireConquestUnity. - Open the project.
- In Unity menu, click
Empire Conquest -> Create Bootstrap Scene. - Open
Assets/Scenes/EmpireBootstrap.unityand press Play.
- Left panel includes:
- building/deployment actions (lab/camp/barrack/walls/tower/mortar)
- unit training (including dark units)
- hero recruit, ability use, pet assign
- hospital healing and research
- builder buy/upgrade and decoration store
- Right panel includes:
- profile and power view
- challenge/event/achievement claim actions
- leaderboard and base-visit output
- hero + injured unit status
- Import guide:
Unity/EmpireConquestUnity/Assets/FREE_ASSET_IMPORT_GUIDE.md - Built to work first with placeholders, then swap-in free assets without code rewrite.
unity csharp strategy-game rts mobile-game android-game windows-game game-development
