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import pygame | ||
import time | ||
import random | ||
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pygame.init() | ||
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# Warna-warna | ||
white = (255, 255, 255) | ||
yellow = (255, 255, 102) | ||
black = (0, 0, 0) | ||
red = (213, 50, 80) | ||
green = (0, 255, 0) | ||
blue = (50, 153, 213) | ||
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# Ukuran layar | ||
dis_width = 800 | ||
dis_height = 600 | ||
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# Inisialisasi layar | ||
dis = pygame.display.set_mode((dis_width, dis_height)) | ||
pygame.display.set_caption('Snake Game') | ||
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clock = pygame.time.Clock() | ||
snake_block = 10 | ||
snake_speed = 15 | ||
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# Font | ||
font_style = pygame.font.SysFont("bahnschrift", 25) | ||
score_font = pygame.font.SysFont("comicsansms", 35) | ||
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def Your_score(score): | ||
value = score_font.render("Your Score: " + str(score), True, black) | ||
dis.blit(value, [0, 0]) | ||
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def our_snake(snake_block, snake_List): | ||
for x in snake_List: | ||
pygame.draw.rect(dis, black, [x[0], x[1], snake_block, snake_block]) | ||
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def message(msg, color): | ||
mesg = font_style.render(msg, True, color) | ||
dis.blit(mesg, [dis_width / 6, dis_height / 3]) | ||
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def gameLoop(): | ||
game_over = False | ||
game_close = False | ||
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x1 = dis_width / 2 | ||
y1 = dis_height / 2 | ||
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x1_change = 0 | ||
y1_change = 0 | ||
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snake_List = [] | ||
Length_of_snake = 1 | ||
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foodx = round(random.randrange(0, dis_width - snake_block) / 10.0) * 10.0 | ||
foody = round(random.randrange(0, dis_height - snake_block) / 10.0) * 10.0 | ||
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while not game_over: | ||
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while game_close == True: | ||
dis.fill(blue) | ||
message("You Lost! Press Q-Quit or C-Play Again", red) | ||
Your_score(Length_of_snake - 1) | ||
pygame.display.update() | ||
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for event in pygame.event.get(): | ||
if event.type == pygame.KEYDOWN: | ||
if event.key == pygame.K_q: | ||
game_over = True | ||
game_close = False | ||
if event.key == pygame.K_c: | ||
gameLoop() | ||
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for event in pygame.event.get(): | ||
if event.type == pygame.QUIT: | ||
game_over = True | ||
if event.type == pygame.KEYDOWN: | ||
if event.key == pygame.K_LEFT: | ||
x1_change = -snake_block | ||
y1_change = 0 | ||
elif event.key == pygame.K_RIGHT: | ||
x1_change = snake_block | ||
y1_change = 0 | ||
elif event.key == pygame.K_UP: | ||
y1_change = -snake_block | ||
x1_change = 0 | ||
elif event.key == pygame.K_DOWN: | ||
y1_change = snake_block | ||
x1_change = 0 | ||
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if x1 >= dis_width or x1 < 0 or y1 >= dis_height or y1 < 0: | ||
game_close = True | ||
x1 += x1_change | ||
y1 += y1_change | ||
dis.fill(white) | ||
pygame.draw.rect(dis, green, [foodx, foody, snake_block, snake_block]) | ||
snake_Head = [] | ||
snake_Head.append(x1) | ||
snake_Head.append(y1) | ||
snake_List.append(snake_Head) | ||
if len(snake_List) > Length_of_snake: | ||
del snake_List[0] | ||
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for x in snake_List[:-1]: | ||
if x == snake_Head: | ||
game_close = True | ||
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our_snake(snake_block, snake_List) | ||
Your_score(Length_of_snake - 1) | ||
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pygame.display.update() | ||
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if x1 == foodx and y1 == foody: | ||
foodx = round(random.randrange(0, dis_width - snake_block) / 10.0) * 10.0 | ||
foody = round(random.randrange(0, dis_height - snake_block) / 10.0) * 10.0 | ||
Length_of_snake += 1 | ||
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clock.tick(snake_speed) | ||
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pygame.quit() | ||
quit() | ||
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gameLoop() |