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BlockerZ

CURRENT DESIGN:

DESIGN A:

  • block falls from one random horizontal point automatically, user turns the platform either clockwise or counter-clockwise direction.

DESIGN B:

(better way)

  • user decides where the block will fall from horizontally by touching and sliding (holding). The block follows the touch's horizontal position and falls. Platform turns automatically in the clockwise direction.

DONE

  • touch input with sliding and platform turns
  • added a new touch input hold and slide to decide where the block will fall from ( B )
  • falling and spawning of blocks

IN PROGRESS


FIRST DESIGN FROM GAME DESIGN COURSE:

Now I'm developing the game as a mobile game. The very first design of this idea can be found here, it was designed as a table game in the beginning for our Game Design course (SE 350):

-> First design

-> A gameplay video of the First design

it was designed with an awesome team <3

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