Skip to content
This repository was archived by the owner on Mar 21, 2021. It is now read-only.

Releases: seishun/node-steam-trade

v0.2.6

Choose a tag to compare

@seishun seishun released this 26 Dec 18:04
  • Maintenance release

v0.2.5

Choose a tag to compare

@seishun seishun released this 26 Dec 18:04
  • Added support for trades with email confirmations

v0.2.4

Choose a tag to compare

@seishun seishun released this 27 Oct 16:25
  • Updated for cookie API changes in request (again)

v0.2.3

Choose a tag to compare

@seishun seishun released this 27 Sep 16:04
  • Updated for cookie API changes in request (again)

v0.2.2

Choose a tag to compare

@seishun seishun released this 22 Jan 15:58
  • Fixed crash when calling loadInventory while GC is down
  • Fixed using old cookie API with new request versions

v0.2.1

Choose a tag to compare

@seishun seishun released this 19 Oct 16:04
  • Fixed being unable to have multiple SteamTrade instances;
  • Fixed overwriting item slots when inadvertently calling addItems multiple times in the same tick;
  • Re-added addItem and deprecated addItems.

v0.2.0

Choose a tag to compare

@seishun seishun released this 08 Jul 22:51

Breaking changes:

  • getContexts, loadInventory and getItems will callback with a falsy value in case of a lost session (instead of crashing);
  • cancel prevents the 'end' event from being emitted;
  • themAssets is now a property, rather than a method (which crashed if _themAssets was empty or sparse).

Other changes:

  • The 'end' event now gets 'empty' as the first argument if neither side added any items (only possible when two bots trade).