Releases: seishun/node-steam-trade
Releases · seishun/node-steam-trade
v0.2.6
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v0.2.5
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Added support for trades with email confirmations
v0.2.4
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Updated for cookie API changes in request (again)
v0.2.3
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Updated for cookie API changes in request (again)
v0.2.2
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Fixed crash when calling loadInventory while GC is down
Fixed using old cookie API with new request versions
v0.2.1
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Fixed being unable to have multiple SteamTrade instances;
Fixed overwriting item slots when inadvertently calling addItems multiple times in the same tick;
Re-added addItem and deprecated addItems .
v0.2.0
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Breaking changes:
getContexts, loadInventory and getItems will callback with a falsy value in case of a lost session (instead of crashing);
cancel prevents the 'end' event from being emitted;
themAssets is now a property, rather than a method (which crashed if _themAssets was empty or sparse).
Other changes:
The 'end' event now gets 'empty' as the first argument if neither side added any items (only possible when two bots trade).