A tool to extract spritesheets from GameMaker Studio 1.4 & 2 binaries.
This works on .win and .exe files (aka bytecode and compiled games).
Download the latest release here.
- Drag-and-drop the
.winor.exefile onto the program. - The spritesheets will be extracted to the same directory as the input file.
Note
Alternatively, you can run the program from the command line and pass the path to the file as an argument.
Run the program from the command line and pass the path to the file as an argument.
Through Visual Studio:
- Open the vcxproj file in Visual Studio and click build. Should be fine
g++ main.cpp -o SpriteRipperchmod +x SpriteRipper<-- add the execute permission, may be unnecessary./SpriteRipper <path to .win or .exe file>