-
Notifications
You must be signed in to change notification settings - Fork 0
Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
- Loading branch information
0 parents
commit 079dc40
Showing
15 changed files
with
104 additions
and
0 deletions.
There are no files selected for viewing
Binary file not shown.
Binary file not shown.
Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.
Oops, something went wrong.
Binary file not shown.
Binary file not shown.
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,16 @@ | ||
body { padding: 0; margin: 0 } | ||
#unity-container { position: absolute } | ||
#unity-container.unity-desktop { left: 50%; top: 50%; transform: translate(-50%, -50%) } | ||
#unity-container.unity-mobile { width: 100%; height: 100% } | ||
#unity-canvas { background: #231F20 } | ||
.unity-mobile #unity-canvas { width: 100%; height: 100% } | ||
#unity-loading-bar { position: absolute; left: 50%; top: 50%; transform: translate(-50%, -50%); display: none } | ||
#unity-logo { width: 154px; height: 130px; background: url('unity-logo-dark.png') no-repeat center } | ||
#unity-progress-bar-empty { width: 141px; height: 18px; margin-top: 10px; background: url('progress-bar-empty-dark.png') no-repeat center } | ||
#unity-progress-bar-full { width: 0%; height: 18px; margin-top: 10px; background: url('progress-bar-full-dark.png') no-repeat center } | ||
#unity-footer { position: relative } | ||
.unity-mobile #unity-footer { display: none } | ||
#unity-webgl-logo { float:left; width: 204px; height: 38px; background: url('webgl-logo.png') no-repeat center } | ||
#unity-build-title { float: right; margin-right: 10px; line-height: 38px; font-family: arial; font-size: 18px } | ||
#unity-fullscreen-button { float: right; width: 38px; height: 38px; background: url('fullscreen-button.png') no-repeat center } | ||
#unity-mobile-warning { position: absolute; left: 50%; top: 5%; transform: translate(-50%); background: white; padding: 10px; display: none } |
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,87 @@ | ||
<!DOCTYPE html> | ||
<html lang="en-us"> | ||
<head> | ||
<meta charset="utf-8"> | ||
<meta http-equiv="Content-Type" content="text/html; charset=utf-8"> | ||
<title>Unity WebGL Player | Furnit1</title> | ||
<link rel="shortcut icon" href="TemplateData/favicon.ico"> | ||
<link rel="stylesheet" href="TemplateData/style.css"> | ||
</head> | ||
<body> | ||
<div id="unity-container" class="unity-desktop"> | ||
<canvas id="unity-canvas" width=960 height=600></canvas> | ||
<div id="unity-loading-bar"> | ||
<div id="unity-logo"></div> | ||
<div id="unity-progress-bar-empty"> | ||
<div id="unity-progress-bar-full"></div> | ||
</div> | ||
</div> | ||
<div id="unity-mobile-warning"> | ||
WebGL builds are not supported on mobile devices. | ||
</div> | ||
<div id="unity-footer"> | ||
<div id="unity-webgl-logo"></div> | ||
<div id="unity-fullscreen-button"></div> | ||
<div id="unity-build-title">Furnit1</div> | ||
</div> | ||
</div> | ||
<script> | ||
var buildUrl = "Build"; | ||
var loaderUrl = buildUrl + "/Demo.loader.js"; | ||
var config = { | ||
dataUrl: buildUrl + "/Demo.data.gz", | ||
frameworkUrl: buildUrl + "/Demo.framework.js.gz", | ||
codeUrl: buildUrl + "/Demo.wasm.gz", | ||
streamingAssetsUrl: "StreamingAssets", | ||
companyName: "DefaultCompany", | ||
productName: "Furnit1", | ||
productVersion: "0.1", | ||
}; | ||
|
||
var container = document.querySelector("#unity-container"); | ||
var canvas = document.querySelector("#unity-canvas"); | ||
var loadingBar = document.querySelector("#unity-loading-bar"); | ||
var progressBarFull = document.querySelector("#unity-progress-bar-full"); | ||
var fullscreenButton = document.querySelector("#unity-fullscreen-button"); | ||
var mobileWarning = document.querySelector("#unity-mobile-warning"); | ||
|
||
// By default Unity keeps WebGL canvas render target size matched with | ||
// the DOM size of the canvas element (scaled by window.devicePixelRatio) | ||
// Set this to false if you want to decouple this synchronization from | ||
// happening inside the engine, and you would instead like to size up | ||
// the canvas DOM size and WebGL render target sizes yourself. | ||
// config.matchWebGLToCanvasSize = false; | ||
|
||
if (/iPhone|iPad|iPod|Android/i.test(navigator.userAgent)) { | ||
container.className = "unity-mobile"; | ||
// Avoid draining fillrate performance on mobile devices, | ||
// and default/override low DPI mode on mobile browsers. | ||
config.devicePixelRatio = 1; | ||
mobileWarning.style.display = "block"; | ||
setTimeout(() => { | ||
mobileWarning.style.display = "none"; | ||
}, 5000); | ||
} else { | ||
canvas.style.width = "960px"; | ||
canvas.style.height = "600px"; | ||
} | ||
loadingBar.style.display = "block"; | ||
|
||
var script = document.createElement("script"); | ||
script.src = loaderUrl; | ||
script.onload = () => { | ||
createUnityInstance(canvas, config, (progress) => { | ||
progressBarFull.style.width = 100 * progress + "%"; | ||
}).then((unityInstance) => { | ||
loadingBar.style.display = "none"; | ||
fullscreenButton.onclick = () => { | ||
unityInstance.SetFullscreen(1); | ||
}; | ||
}).catch((message) => { | ||
alert(message); | ||
}); | ||
}; | ||
document.body.appendChild(script); | ||
</script> | ||
</body> | ||
</html> |