Author: R.W. Harper (CMDR Bocheaux)
ED-PLG extends Elite Dangerous Market Connector (EDMC) with a panel that tracks the on-foot microresources you loot in Elite Dangerous: Odyssey — components, items, and data — announcing every pickup with your new combined total, while also keeping an eye on your ship/SRV cargo hold. One panel covers everything you're carrying, on foot or in a vehicle. ED-PLG never touches the game itself; it only reads journal files via EDMC, the same way EDMC does.
Please report issues on GitHub.
- Live inventory tracking across your suit backpack, ship locker, and fleet carrier locker.
- Pillage notifications on every pickup, with your new combined total (backpack + ship locker + carrier locker) — wording, a pickup sound, and which categories announce at all are configurable.
- Collapsible main panel with four colour-coded, click-to-open bars: Backpack, Ship Locker, Carrier Locker (once you're confirmed to own one), and your current vehicle's Cargo hold.
- Ship & SRV cargo tracking — a bar that automatically switches between your ship's cargo hold and whatever SRV you're driving, hidden entirely on foot.
- In-game overlay (optional) — pillage notifications and any of the four inventory bars, via EDMCModernOverlay or the older EDMCOverlay.
- Inventory window — a tabbed, filterable view of everything you hold, with a capacity bar per category.
- Ship locker capacity warning — an overlay alert the moment a category hits 90% full.
- Optional auto-update (off by default).
- Elite Dangerous Market Connector (EDMC) 5.x, installed and running. ED-PLG is a plugin for EDMC, not a standalone application.
- Elite Dangerous: Odyssey.
- Optional: EDMCModernOverlay (or the older EDMCOverlay) for in-game overlay alerts — the plugin works fine without it.
- Open EDMC and choose
File → Settings → Plugins, then click Open Plugins Folder to reveal your plugins directory (%LOCALAPPDATA%\EDMarketConnector\pluginson Windows;~/Library/Application Support/EDMarketConnector/pluginson macOS;~/.local/share/EDMarketConnector/pluginson Linux). - Download the latest
EDPLG-vX.Y.Z.zipfrom the Releases page and extract it — keep theEDPLGfolder structure intact. - Copy the extracted
EDPLGfolder into the plugins directory, removing any older copy first if one exists. - Restart EDMC. You should see the ED Pillage & Payload (ED-PLG) panel — a neutral status until you load a commander, then Inventory synced.
To update manually, replace the EDPLG folder's contents with the new release and restart EDMC — or turn on auto-update (below).
- The panel appears automatically once installed — no setup required to start tracking.
- Auto-update is off by default. Turn on "Automatically download updates" in
File → Settings → ED-PLGif you want it: EDMC then checks GitHub for a newer release once per launch and stages it to apply on your next restart. A backup of your current install (3 most recent) is kept inbackups/before each update. If you're hand-editing a copy for development, drop an emptydisable-auto-update.txtfile in the plugin folder to override the checkbox unconditionally. - Right after a staged update takes effect, the panel briefly shows "Updated to vX.Y.Z", then goes quiet again.
- Settings also covers: the pillage message template, an optional pickup sound (Windows only), which categories announce, overlay bar toggles and positioning, and a per-suit-loadout backpack capacity override (see below).
- Launch Elite Dangerous and EDMC as usual, load your commander, and go raid something — each pickup updates the panel, writes a log line, and (with an overlay installed) draws an in-game message.
- Main panel — click the title to collapse/expand. Expanded, a status line sits above four bars: Backpack, Ship Locker, Carrier Locker (once confirmed owned), and Cargo (whichever hold applies to your current vehicle) — each turns red when full. Click any bar to open the full inventory window.
- Ship & SRV cargo is tonnage only — ED-PLG has no idea what commodities are in the hold. It switches automatically between your ship, an SRV, or hides entirely on foot. Rhino SRV cargo shows a count but not a capacity yet, since Frontier hasn't published its fitted number.
- Pillage total is the sum of all three microresource stores (backpack + ship locker + fleet carrier locker) — not just what's in your backpack right now. Carrier locker data comes from Frontier's CAPI, which can lag the live game by 15–30 minutes.
- Backpack capacity isn't reported by the game at all — ED-PLG assumes unengineered defaults per suit type (plus the Extra Backpack Capacity mod), editable per loadout in Settings if yours is engineered or different.
- Known limitations: backpack contents may be incomplete if you log in already on foot; some consumable changes (like throwing a grenade) have no journal event and can drift until the next baseline; Rhino SRV cargo capacity is unconfirmed; the main-panel bar track colour may still be wrong under EDMC's Dark theme on some installs (cosmetic only — bar values and click-to-open are unaffected).
The EDMC log is at %LOCALAPPDATA%\EDMarketConnector\logs\EDMarketConnector.log on Windows; search it for EDPLG.
- Plugin not listed / no panel — confirm the folder is named exactly
EDPLGwith the.pyfiles directly inside, then restart EDMC. - Listed as disabled — a folder name ending in
.disabledis skipped by EDMC; remove the suffix and restart. - Overlay messages not appearing — confirm EDMCModernOverlay is installed and running; a greyed-out checkbox in Settings means EDMC couldn't import it at all.
- Wrong backpack capacity — expected for an engineered suit or the Flight Suit; see Using the Plugin above.
- Carrier numbers look stale — expected; CAPI is throttled.
- Anything else — please report it with the relevant log excerpt.
Questions, ideas, or bugs? Open an issue on GitHub.
ED-PLG is a fan-made tool and is not affiliated with Frontier Developments or the EDMC development team.
ED-PLG makes network calls only for:
- GitHub, to check whether a newer release exists (once per EDMC start, only if "Automatically download updates" is enabled — off by default) and to download the release
.zipif one is found. No telemetry, no inventory data is ever sent. - Fleet carrier locker contents, via Frontier's own CAPI (the same companion API EDMC itself uses), if you own a carrier — this is how that bar's data reaches the plugin at all.
Backpack, ship locker, and cargo tracking is otherwise entirely local: it reads live journal events from Elite Dangerous while EDMC runs.
Want to modify ED-PLG, run it from source, or submit a pull request?
- docs/design-spec.md — user experience, requirements, and event flow.
- docs/tech-spec.md — architecture, module layout, journal event schemas, and the full EDMC plugin API surface used.
- docs/ATTRIBUTIONS.md — sources for journal event fields, suit capacity data, and third-party references.
- CHANGELOG.md — release history.
- TODO.md — open backlog items and known issues still being researched.