Skip to content

N38: Making a turn-based multiplayer game in Rust #1158

New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Merged
merged 5 commits into from
Oct 5, 2022
Merged
Changes from 4 commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
14 changes: 14 additions & 0 deletions content/news/038/index.md
Original file line number Diff line number Diff line change
Expand Up @@ -72,6 +72,20 @@ If needed, a section can be split into subsections with a "------" delimiter.

## Learning Material Updates

### [Making a turn-based multiplayer game in Rust][tbs-tutrial-1]

![A screenshot of the tic tac toe clone the tutorial covers](https://herluf-ba.github.io/images/tic_tac_tussle.webp)

@herluf-ba published a beginner friendly [3 part tutorial series][tbs-tutrial-1]
about making turn-based multiplayer games using rust.
It covers what games can be considered "turn-based",
how to write a simple but neat game server using [renet],
and finally how to tie it all together with a client app made with [bevy].

[tbs-tutrial-1]: https://herluf-ba.github.io/making-a-turn-based-multiplayer-game-in-rust-01-whats-a-turn-based-game-anyway.html
[renet]: https://github.com/lucaspoffo/renet
[bevy]: https://github.com/bevyengine/bevy

## Tooling Updates

## Library Updates
Expand Down