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Custom thread pool, static GPU & CPU memory allocations #3
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…, partially switched naming convention (ClassType to class_type_t) in most classes
…SSERT were not called in release builds
… all loaded chunks have data offsets into this buffer
… all loaded chunks have data offsets into this buffer
… loaded. Resulted in a really massive perf increase (constant 60fps)
Static buffer allocations (GPU and CPU)
…hared chunk color / index buffer, limit number of chunks that can be present in setup stack / set
…l variable usage (and ensure if future imgui versions require multiple allocators, this function should work fine)
Remove Cmake, switch to VCPKG and Premake
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