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runCommand: Fix unnecessary nil check #9

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33 changes: 16 additions & 17 deletions engine.go
Original file line number Diff line number Diff line change
Expand Up @@ -589,23 +589,22 @@ func (e *Engine) runCommand(s *State, cmd *command, impl Cmd) error {
return nil
}

if wait != nil {
stdout, stderr, waitErr := wait(s)
s.stdout = stdout
s.stderr = stderr
if stdout != "" {
s.Logf("[stdout]\n%s", stdout)
}
if stderr != "" {
s.Logf("[stderr]\n%s", stderr)
}
if cmdErr := checkStatus(cmd, waitErr); cmdErr != nil {
return cmdErr
}
if waitErr != nil {
// waitErr was expected (by cmd.want), so log it instead of returning it.
s.Logf("[%v]\n", waitErr)
}
// wait guaranteed to be non-nil here.
stdout, stderr, waitErr := wait(s)
s.stdout = stdout
s.stderr = stderr
if stdout != "" {
s.Logf("[stdout]\n%s", stdout)
}
if stderr != "" {
s.Logf("[stderr]\n%s", stderr)
}
if cmdErr := checkStatus(cmd, waitErr); cmdErr != nil {
return cmdErr
}
if waitErr != nil {
// waitErr was expected (by cmd.want), so log it instead of returning it.
s.Logf("[%v]\n", waitErr)
}
return nil
}
Expand Down