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Animatronic Show Simulation Software based in Unity 6

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Animatronic Show Simulation Software
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Contents

  1. About
  2. Getting Started
  3. Contributing
  4. Roadmap
  5. Copyright
  6. Acknowledgments

About

Project Duofur is an animatronic simulation software based in Unity. Most of its code currently derives from RR Engine Vanilla Enhanced, a fork of the long-abandoned RR Engine (aka Reel to Real). This project aims to continue it and add needed features.

Getting Started

See the wiki for information

Contributing

Caution

The codebase is significantly changing at this time. Shows & code may break.

Note

Be advised that maintaining your own independent "mod" of the software will be a challenging task if you intend on staying up to date with the latest features. It's easier to contribute to the main repository instead. If you do choose to maintain your own mod, please make sure you keep it up to date with the base to ensure proper compatibility.

Branches

There are two branches currently

  1. main: This is the stable version of the software, usually in line with the latest release. May not contain the latest features. Should only really be used if you are using the software via the source code method.
  2. dev: This is the bleeding-edge version of the software, this will contain all the latest changes. It's recommended to work on new features here.

Once you have made the necessary changes in your fork, open up a pull request with relevant information.

Roadmap

  • Switch from HDRP to URP

  • Prop system for stages, allowing for more customisation on stages (e.g organ fronts, etc)

  • Launcher-style main menu

  • New flow management system

  • Improve the existing .*shw format's security & performance

  • Valve Sounds

  • Maps

    • 3-Stage Munch's Make Believe Band
      • All materials converted to URP (no pink missing shaders)
      • General Props implemented fully
      • Spotlights prop
      • Characters
        • CathodePlayer's Helen (unknown location, was publically released in Animatronic Game Hub)
        • Munch Jr.
    • 3-Stage Rockafire Explosion
      • Characters
        • Rolfe & Earl
        • Dook
        • Fatz
        • Mitzi
        • Beach Bear
        • Billy Bob
        • Sun
        • Moon
        • Choo-Choo
      • General Props implemented fully
      • Stage
    • Cyberamics (Pizza Time Players)
      • All materials converted to URP (no pink missing shaders)
      • Band Board prop
      • Spotlights prop
      • Characters
    • Cyberamics (Munch's Make Believe Band)
      • All materials converted to URP (no pink missing shaders)
      • Characters
    • Winchester
      • All materials converted to URP (no pink missing shaders)
    • Kooser
      • All materials converted to URP (no pink missing shaders)
    • Tully
      • All materials converted to URP (no pink missing shaders)
    • Studio C
      • All materials converted to URP (no pink missing shaders)

Copyright

This project is licensed under the GNU General Public License v3.0 - see the LICENSE file for details.

Legal Disclaimer

This project is an unofficial, fan-made continuation of the “Reel to Real” game, originally developed by The 64th Gamer. It is not affiliated with, endorsed by, or associated with Chuck E. Cheese, CEC Entertainment Inc, Creative Engineering Inc, or any related entities. All trademarks, characters, and other copyrighted materials are the property of their respective owners.

This project is intended solely for educational and entertainment purposes, and is non-commercial in nature. No financial gain is made from this project, and all content remains free to the public. Any use of copyrighted materials is for the purpose of preservation, tribute, and transformation, and is considered fair use under copyright law.

This project is provided "as is," without any warranty of any kind, either express or implied, including but not limited to the warranties of merchantability, fitness for a particular purpose, or non-infringement. In no event shall the authors or copyright holders be liable for any claim, damages, or other liability, whether in an action of contract, tort, or otherwise, arising from, out of, or in connection with the software or the use or other dealings in the software.

Acknowledgments