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rbxmx format changed - MeshId>MeshContent, TextureID>TextureContent #1015
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Same thing started happening to me today, seems that Roblox changed how they format rbxmx indeed. If anyone knows a workaround please let me know |
.rbxm seems also affected |
Yep, for us pipeline complete broke, because we use lune to build rbxm/rbxmx files for rojo, and rbxmx files now don't have MeshId, ImageId and TextureId properties. So, maybe rbx-dom (rbx-xml) issue also |
Can confirm this is affecting me as well, I too use lune for my pipeline and when I published an update today all the meshes didn't have their ID's haha |
I'm seeing something similar, but for the If the |
This has been reverted on Roblox's end for now, but we have an idea on how to read/write Content now and we'll get it implemented soon(tm). I'll update here when we do. |
Hello!
When I saved an rbxmx file and try to synced in Roblox Studio with Rojo Plugin and CLI -
rojo serve
.I have noticed and error, and when I review the file I see XML node changes.
Now I could not sync my new rbxmx files.
(There are XML reference in Roblox which the Rojo project follow?)
Studio version:
0.662.0.6620538 (64bit)
XML Changes
Error message
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