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refactor(gameobjects): add enemy
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remarkablemark committed Jan 17, 2024
1 parent 517d835 commit c95250f
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Showing 3 changed files with 8 additions and 3 deletions.
5 changes: 5 additions & 0 deletions src/gameobjects/enemy.ts
Original file line number Diff line number Diff line change
@@ -0,0 +1,5 @@
import { ghosty } from '../sprites'

export function addEnemy(x: number, y: number) {
return add([ghosty, pos(x, y), anchor('center')])
}
1 change: 1 addition & 0 deletions src/gameobjects/index.ts
Original file line number Diff line number Diff line change
@@ -1 +1,2 @@
export * from './enemy'
export * from './player'
5 changes: 2 additions & 3 deletions src/scenes/game.ts
Original file line number Diff line number Diff line change
@@ -1,6 +1,5 @@
import { addCursorKeys } from '../events'
import { addPlayer } from '../gameobjects'
import { ghosty } from '../sprites'
import { addEnemy, addPlayer } from '../gameobjects'

scene('game', () => {
const player = addPlayer()
Expand All @@ -18,6 +17,6 @@ scene('game', () => {
for (let i = 0; i < 3; i++) {
const x = rand(0, width())
const y = rand(0, height())
add([ghosty, pos(x, y)])
addEnemy(x, y)
}
})

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