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refactor(scenes): add anims to loadSprite in preload
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remarkablemark committed Jan 24, 2025
1 parent 5137f54 commit 8ef8057
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Showing 2 changed files with 13 additions and 16 deletions.
20 changes: 5 additions & 15 deletions src/gameobjects/enemy.ts
Original file line number Diff line number Diff line change
Expand Up @@ -38,33 +38,25 @@ export function addEnemy(x: number, y: number, player: Player) {
])

enemy.onStateEnter(State.Idle, async () => {
try {
enemy.play(State.Idle)
} catch (error) {} // eslint-disable-line
enemy.play(State.Idle)
await wait(rand(0, 1))
enemy.enterState(State.Attack)
})

enemy.onStateEnter(State.Stunned, async () => {
try {
enemy.play(State.Stunned)
} catch (error) {} // eslint-disable-line
enemy.play(State.Stunned)
await wait(rand(0, 1))
enemy.enterState(State.Attack)
})

enemy.onStateEnter(State.Cooldown, async () => {
try {
enemy.play(State.Cooldown)
} catch (error) {} // eslint-disable-line
enemy.play(State.Cooldown)
await wait(rand(1, 3))
enemy.enterState(State.Attack)
})

enemy.onStateEnter(State.Attack, async () => {
try {
enemy.play(State.Attack)
} catch (error) {} // eslint-disable-line
enemy.play(State.Attack)
if (enemy.sprite === Sprite.Pokey) {
addProjectile(enemy, player)
}
Expand All @@ -90,9 +82,7 @@ export function addEnemy(x: number, y: number, player: Player) {

enemy.onHurt(() => {
enemy.enterState(State.Stunned)
try {
enemy.play(State.Stunned)
} catch (error) {} // eslint-disable-line
enemy.play(State.Stunned)
enemy.opacity = enemy.hp() / enemy.maxHP()!
})

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9 changes: 8 additions & 1 deletion src/scenes/preload.ts
Original file line number Diff line number Diff line change
Expand Up @@ -35,7 +35,14 @@ scene(Scene.Preload, () => {
]

sprites.forEach(([name, src]) => {
loadSprite(name, src)
loadSprite(name, src, {
anims: {
[Animation.Attack]: 0,
[Animation.Cooldown]: 0,
[Animation.Idle]: 0,
[Animation.Stunned]: 0,
},
})
})

const sounds = [
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