✨ Awestruck
Play the game on:
- AstreFone (Music)
- Blue_Fox (Art)
- Mark (Programming)
- Heal Up
- Health Pickup
- Kenney Interface Sounds
- Punch Sound Effects
nvm:
brew install nvmClone the repository:
git clone https://github.com/remarkablegames/awestruck.git
cd awestruckInstall the dependencies:
npm installUpdate the files:
-
public/app-icon.png -
public/favicon.png
Update the environment variables:
cp .env .env.localUpdate the Secrets in the repository Settings.
In the project directory, you can run:
Runs the game in the development mode.
Open http://localhost:5173 to view it in the browser.
The page will reload if you make edits.
You will also see any errors in the console.
Builds the game for production to the dist folder.
It correctly bundles in production mode and optimizes the build for the best performance.
The build is minified and the filenames include the hashes.
Your game is ready to be deployed!
Builds the game and compresses the contents into a ZIP archive in the dist folder.
Your game can be uploaded to your server, itch.io, newgrounds, etc.
The game supports a few querystring overrides for debugging/playtesting fresh runs.
floor: start on a specific floor from1to4reward: start on a specific reward from1to3handSize: change the opening hand size and normal turn draw sizedeck: provide a comma-separated list of card IDs, or*to load all cards
Start at floor 4:
http://localhost:5173/?floor=4
Start at reward 1:
http://localhost:5173/?reward=1
Start with all cards:
http://localhost:5173/?deck=*&handSize=30
Start with specific cards:
http://localhost:5173/?deck=burn,thorn,focus
Notes:
- Query overrides are applied only when creating a fresh run
- Invalid values fall back to the default run setup
deckuses card IDs, not display labels