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m_bHasC4 = false;
pev->body = 0;
SetBombIcon(FALSE);
SetProgressBarTime(0);
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@justgo97 justgo97 Nov 15, 2023

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pPlayer->m_bHasC4 = false;
pPlayer->pev->body = 0;
pPlayer->SetBombIcon(FALSE);
pPlayer->SetProgressBarTime(0);

You probably can remove these 4 lines since RemovePlayerItemEx already has them. also the bRemoveAmmo param of RemovePlayerItemEx can be set to false since we are dealing with an item that has no ammo.

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@Javekson Javekson Nov 15, 2023

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Thank you for the feedback! I'll remove the suggested 4 lines. Regarding bRemoveAmmo, I'll keep it as true because in certain non-standard scenarios or mods, there might be a possibility of having ammo reserves for the bomb. I've tested this case.

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2 participants