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added auto hide crosshair in drawcrosshair hook
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build/Win32/Debug/bin/AssaultC.C4BCE33D.tlog/AssaultCube-Multihack.lastbuildstate
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#TargetFrameworkVersion=v4.0:PlatformToolSet=v142:EnableManagedIncrementalBuild=false:VCToolArchitecture=Native32Bit:WindowsTargetPlatformVersion=10.0 | ||
Debug|Win32|C:\Users\rdbo\Documents\Repo\AssaultCube-Multihack\AssaultCube-Multihack-main\| |
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base.cpp | ||
Crosshair.cpp | ||
Teleport.cpp | ||
c2sinfo.cpp | ||
drawcrosshair.cpp | ||
hooks.cpp | ||
movelocalplayer.cpp | ||
servertoclient.cpp | ||
ShowCursor.cpp | ||
SwapBuffers.cpp | ||
C:\Users\rdbo\Documents\Repo\AssaultCube-Multihack\AssaultCube-Multihack-main\src\hooks\SwapBuffers.cpp(25): warning C4189: 'io': local variable is initialized but not referenced | ||
WndProc.cpp | ||
main.cpp | ||
Generating Code... | ||
AssaultCube-Multihack.vcxproj -> C:\Users\rdbo\Documents\Repo\AssaultCube-Multihack\AssaultCube-Multihack-main\build\Win32\Debug\AssaultCube-Multihack.dll |
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build/Win32/Release/bin/AssaultC.C4BCE33D.tlog/AssaultCube-Multihack.lastbuildstate
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#TargetFrameworkVersion=v4.0:PlatformToolSet=v142:EnableManagedIncrementalBuild=false:VCToolArchitecture=Native32Bit:WindowsTargetPlatformVersion=10.0 | ||
Release|Win32|C:\Users\rdbo\Documents\Repo\AssaultCube-Multihack\AssaultCube-Multihack-main\| |
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build/Win32/Release/bin/AssaultC.C4BCE33D.tlog/AssaultCube-Multihack.write.1u.tlog
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SwapBuffers.cpp | ||
C:\Users\rdbo\Documents\Repo\AssaultCube-Multihack\AssaultCube-Multihack-main\src\hooks\SwapBuffers.cpp(25): warning C4189: 'io': local variable is initialized but not referenced | ||
Generating code | ||
0 of 1454 functions ( 0.0%) were compiled, the rest were copied from previous compilation. | ||
0 functions were new in current compilation | ||
0 functions had inline decision re-evaluated but remain unchanged | ||
Finished generating code | ||
AssaultCube-Multihack.vcxproj -> C:\Users\rdbo\Documents\Repo\AssaultCube-Multihack\AssaultCube-Multihack-main\build\Win32\Release\AssaultCube-Multihack.dll |
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#include <pch.h> | ||
#include <base.h> | ||
|
||
void Base::Hooks::drawcrosshair(playerent* p, int n, struct color* c, float size) | ||
{ | ||
if(!Data::Settings::EnableCrosshair) | ||
return Data::o_drawcrosshair(p, n, c, size); | ||
} |
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